Gimmicks.
Today, games with gimmicks get noticed.
Once, game mechanics were so fresh and new. Like in the brave, new literary genre of the 20th century, science fiction, it was once upon a time that any fledgling author could present something fresh in the realm of sci-fi without half-trying. It would be eaten up by sci-fi fans -- often without regard to whether the author himself was actually good or not -- because the ideas were original. The ideas themselves sparked excitement in the minds of the reader. Since then, I've heard it expressed that the "
ore"
of sci-fi ideas has been mined out. Today it is rare for an author to come up with a fresh, new sci-fi story. There is no more wild west of sci-fi.
The wild west of gaming has become a virtual ghost town as well. New game mechanics, play styles and peripherals have been largely mined out. This gives rise to a surprising phenomenon:
new gimmicks is gaming's new holy grail. Including an attractive gimmick in your game can be enough to elevate it to the status of Game of the Year. Look what
a gimmick in game mechanics did for Portal. Look what it does for
Wii sales.
I appreciate gimmicks. They can bring new forms of fun to gaming. There's nothing inherently wrong or evil about coming up with the new Virtual Diet Cherry Holiday Zinger Cola. Yet, at the same time, I am incensed by a particular instance of what I see as a gimmick in sheep's clothing: the IGF 2008 giving the Grand Prize to
Crayon Physics Deluxe. I congratulate the author for the surprise win (I understand he never expected to win and his acceptance speech was literally "
f**k yeah"
, written in crayon). I personally am ambivalent that CPD won the IGF. Frustrated. Angry, even. Not necessarily because the game is of poor design in any way, but because of what its victory means for the future state of the indie industry itself as well as what we're already seeing in mainstream gaming in general.
CPD is a game with barebones assets. It has a single game screen, a single looping 2-minute piece of music, a single background image (well, there are actually more, but they all *look* the same). It plays like a crippled version of
The Incredible Machine from 198x. Sure, it has a basic physics engine, but what game doesn't these days? And a handful of basic levels. That's it. So what is its redeeming quality? Why would judges select CPD as a beacon, this year's spokesman to the world for independent gaming over all the other 175 titles entered this year?
At this point, I can imagine what you're thinking: "
So what? A game doesn't need to look good to be a good game. Isn't that the point of the IGF to get away from the mindless mainstream drivel that gets masked only by cream-filled cutscenes, and show off some
real innovation in gaming? And isn't CPD
different? Isn't it enough that I
like it?"
Sure, it's enough. CPD is a game drawn
entirely in crayon lines. The player can draw crayon lines on the screen, and the lines
do stuff. Look at the pretty colors! But I wouldn't call this innovation in gaming or gameplay. It is a gimmick. And it isn't even a gimmick that hasn't been seen before. Still, it's a likeable gimmick. I am forced to conclude this is why CPD won.
To me, this highlights a bittersweet reality for today's game designers:
The industry is starting to be driven by gimmicks. I'll put on the doomsayer's hat for a moment and postulate this means that as games based on gimmicks pick up more and more sales, these sales will drive developers to focus more and more on gimmicks. I am worried this means innovation in gameplay will unwittingly take a back seat in indie games (to say nothing of the AAA titles).
Maybe gimmicks is what players want these days. However, I prophesy that after a console generation of this, players will ask themselves: Is there nothing innovative in game design any more? Is there nothing worth designing in games today -- in the eyes of developers and publishers -- except gimmicks? Make no mistake...
The gimmick is a lie.
____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
[Last edited by mrimer at 04-08-2008 12:11 AM]