mrimer wrote:
D'oh! Whenever there is a set of questions pending on the turn the player executes Undo, this question list isn't reset when reverting to an earlier game snapshot, causing various badness, including crashes, when the erroneous questions are processed. I've fixed this for build 61.
I'm afraid the decoys are still heading for greener pastures in Monkey's hold for me...
I'm doing the steps he listed, then activate the decoys and wait until they've settled down at the golem rubble next to the tunnel. Now I hold down 5 to wait for 150 or more turns and hit undo - et voila, they're suddenly halfway on their way to the other piles...
I doubt it's any of the questions, as the decoys obviously get placed again when the question is replayed during undoing, but it seems as if the decoys' "
Move To Monster"
command all of a sudden is totally unaware of the pile next to them (that they're only halfway on their way is a good indication that the snapshot is incomplete, I'd say, as hitting undo after they've just settled down will make them stay put) - but then again, I'm not sure why a pile of golem rubble is considered a monster (and not just an obstacle) to move towards in the first place...
np: The Orb - Orb Is (Shopping Version) (Bicycles & Tricycles)
____________________________
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I'm not anti-anything, I'm anti-everything, it fits better."
- Sole
R.I.P. Robert Feldhoff (1962-2009)
[Last edited by Briareos at 03-02-2008 09:58 PM]