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Caravel Forum : DROD Boards : Feature Requests : New imperative: Monster stepper
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vinheim
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icon New imperative: Monster stepper (+1)  
In my hold I have a machine called the 'MonsterMorpher v1' which turns roaches into roach queens. I script this by waiting for a roach to enter the machine, have a guard kill it, then have a roach queen appear in its place. This is tedious and would like this imperative to be able to step and appear on monsters, killing them and possibly Beethro aswell.
03-01-2008 at 02:47 AM
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hartleyhair
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icon Re: New imperative: Monster stepper (0)  
Wouldn't it be easier just to have 'Imperative Deadly' make an NPC deadly to monsters too?

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I'm currently working on Jerrik's Dungeon, an oldschool Hold for TCB.
03-01-2008 at 09:53 AM
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Neathro
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icon Re: New imperative: Monster stepper (0)  
I've tried that many times hartleyhair, and it doesn't work. This would be a handy feature. I can't see too much puzzle potential, but for cutscenes/other story areas/custom monsters this would be useful. And vinheim, do you need it to be a guard? Couldn't it be a hot tile (with or without force arrows and doors)?
All the dust flies off the roach's coat and it looks shiny?

Oops, misunderstood. Yeah hartley, that might work.

[Last edited by Neathro at 03-01-2008 10:09 AM]
03-01-2008 at 10:03 AM
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