I thought this was an okay hold, being able to body kill certainly adds a new element to room solving and there were some interesting puzzles but I also found some repetition in of the rooms.
Level layouts were consistent if a little sparse and as mentioned the secret rooms were a formality to clear (that being said, there's no rule that says secret rooms must be harder than required rooms so maybe there's an element of bias on my part to expect that to be the case...)
Specific level comments:
First level has a lot of variety in room solutions as you can use the goblins to trigger the pressure plates in a lot of places.
Second level had two of the trickier rooms imo (1N1E, 1S1W)
Third level wasn't very interesting (aside from 1S1W which was a nice puzzle albeit an element of trail-and-error to start the room off)
Fourth level was probably my favourite with some nice puzzles (1W, 1S2E)
Difficulty: 6
Fun: 6
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Without struggle, there is no progress, so get up, get out, and go make the rest of your life the best of your life; you deserve to live the life that YOU want to live...
Progress - Gavin G