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Caravel Forum : DROD Boards : Architecture : King Samuels Dungeon (A Hold in the Making)
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Mr. Slice
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icon Re: King Samuels Dungeon (0)  
Yeah, or maybe more puzzle elements to make it seem not so.... empty. Better yet, fill the areas that have no use and that you can't fill in with puzzle objects with walls or pits, that way, a room seems more full of itself. Also, I've noticed that a lot of your rooms have pure wall boarders. You can put objects like pit or water at the edges too, just make sure that if there is a room next to it, the pit or water level continues into the next room. Just for the prettiness value in your holds.

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"To see or to hear is to know, but to
do is to understand"
03-03-2008 at 08:08 PM
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Neathro
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File: Owens King Samuels Dungeon.hold (23 KB)
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From: Samuel
icon Re: King Samuels Dungeon (0)  
I fixed all the text I could find, didn't change the puzzles and added a wait command after the speech in An Unexpected Arrival. Here.

This was slightly tedious and I got bored in Second Level Twice North... Kill the roach queen then no :toohard required... Also in 1S 1W you can leave the room outside the passages and get stuck. I'll keep going...

Edit 1: Hey wait... I don't think this is the new version... :-O I'll check back when I know for sure.

Edit 2: Is the 1.1.2 a couple posts up the same as the one on the first post? I downloaded 1.1.2 on the 1st post.

[Last edited by Neathro at 03-04-2008 08:22 PM]
03-04-2008 at 08:17 PM
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625th Stalwart
Level: Roachling
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File: Bug Report.txt (1.2 KB)
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icon Re: King Samuels Dungeon (0)  
Hi, this is a bug report for your game Samuel, keep trying
05-25-2008 at 11:15 PM
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Samuel
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File: King Samuels Dungeon 1.1.3.hold (22.1 KB)
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icon Re: King Samuels Dungeon (0)  
I kind of abondoned this project 625th because not many people were testing for bugs or commenting on it, but since i have come back i see that many people have now commented on it, so i will now post the new version, i will work on more levels later

____________________________
I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
John Lennon
05-26-2008 at 10:30 AM
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Samuel
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icon Re: King Samuels Dungeon (0)  
hartleyhair wrote:
English is a tricky little language, so it's often a good idea to copy-paste the Hold's text into a spellchecker.

English is my native tongue

____________________________
I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
John Lennon
05-26-2008 at 10:34 AM
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Samuel
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File: King Samuels Dungeon 1.1.4.hold (23 KB)
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License: Public Domain
icon Re: King Samuels Dungeon (0)  
Thanks, ihave fixed up most of those errors, but I don't know how to do the scripting properly, could someone do it on this new version and then post that new version?

BTW: Version 1.1.4 out

____________________________
I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
John Lennon

[Last edited by Samuel at 05-26-2008 11:14 PM : Forgot to attach the file]
05-26-2008 at 11:13 PM
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Samuel
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icon Re: King Samuels Dungeon (0)  
I might not be able to work on this project for a little while as i have just reformatted my computer, so i have to put DROD on and all the patches to get it working again, i will come back to the project soon, just not too soon.

____________________________
I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
John Lennon
06-22-2008 at 02:13 AM
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subkel
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icon Re: King Samuels Dungeon (0)  
Level 3 2N1E, I can see no way to drop all of the trapdoors
07-16-2008 at 08:46 PM
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