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vinheim
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icon DRoD crashes (+1)  
I'm making this new hold, but twice I have come across a problem that crashes TCB. In the two rooms, I have a giant wall of open yellow doors with no orb or pressure plate assigned to it, so it's orange on the level editor screen. When I press F5 to test out the room, both rooms make a window appear saying "drod.exe stopped working" and so I am forced to close it. When I take out the open yellow doors, the problem is fixed. So I have decided not to include orange highlighted open doors in my hold which prevent clone potion skipping. However, I still think it is a bug nonetheless, so does anyone know why it happens, something wrong with the code?
01-04-2008 at 10:24 AM
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Syntax
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icon Re: DRoD crashes (+1)  
Could you post your drod.err file (or at least the last few entries with recent dates)?

On a PC it's in your DROD data directory. Similar on other platforms I guess.

This may contain information to help debug.
01-04-2008 at 10:29 AM
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schep
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icon Re: DRoD crashes (0)  
It might also be helpful to post one of the rooms which causes a crash.
01-04-2008 at 02:35 PM
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vinheim
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File: drod.err (3.3 KB)
Downloaded 53 times.
License: Public Domain
icon Re: DRoD crashes (0)  
Here's the drod.err file
01-05-2008 at 06:25 AM
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vinheim
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File: Vinheims Creation 1 Secrets of the Abyss.hold (54.6 KB)
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icon Re: DRoD crashes (+1)  
and here's my hold with the error
Unfortunately, making a new hold with unclosed gates still worked so I have to post my entire hold so you can check if something in-game has the error
You'll find the error by pressing F5 in the Level: Roach fortress 1 south 1 east, its anyone edit
01-05-2008 at 06:27 AM
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Monkey
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icon Re: DRoD crashes (0)  
I am not looking at all those rooms just to find the buggy one. :ras
So just tell us; which one is it?

Edit: Never mind what I said.

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[Last edited by Monkey at 01-06-2008 11:12 PM]
01-06-2008 at 09:35 PM
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Beef Row
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icon Re: DRoD crashes (0)  
vinheim wrote:
You'll find the error by pressing F5 in the Level: Roach fortress 1 south 1 east

Monkey wrote:
I am not looking at all those rooms just to find the buggy one.
So just tell us; which one is it?


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[Last edited by Beef Row at 01-06-2008 09:58 PM]
01-06-2008 at 09:57 PM
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mrimer
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icon Re: DRoD crashes (0)  
vinheim wrote:
I'm making this new hold, but twice I have come across a problem that crashes TCB. In the two rooms, I have a giant wall of open yellow doors.... When I press F5 to test out the room, both rooms make a window appear saying "drod.exe stopped working" and so I am forced to close it. When I take out the open yellow doors, the problem is fixed.
Found the reason for this -- the rendering engine wasn't expecting builders to remove items from off of door tiles. I've added those cases so the removal of potions, etc., from off of door tiles will work correctly, and added a guard in the code so no crashes will happen here any more for other unexpected floor types (in build 55).

[Last edited by mrimer at 01-24-2008 06:26 PM]
01-24-2008 at 06:25 PM
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vinheim
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icon Re: DRoD crashes (0)  
The same bug seems to happen when the invisibility pots are on pressure plates
02-03-2008 at 07:13 AM
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