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Caravel Forum : DROD Boards : Architecture : Rust7 - Chapter One: The Magi's Anomaly (A New JtRH Hold)
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BoyBlue
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icon Re: Rust7 - Chapter One: The Magi's Anomaly (+1)  
Level 7 3N1W technically has a backtracking problem. If you open the green door, then create a tarbaby, then exit to the east, you're stuck.

If you enter any of the secret rooms from Level 11 5S before clearing the room, I think you're stuck.

The rooms on Level 11 still have the same backtracking problem they've always had; you've just made it harder to get hit by it accidentally. You can still get stuck if you wait at the entrance until the slayer leaves, then exit back north. Not that it's a huge problem, but there are probably a number of simple ways to fix it. For example, maybe start the script when the player is at the north entrance, and never "End" it.
01-10-2008 at 03:32 AM
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Rust7
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icon Re: Rust7 - Chapter One: The Magi's Anomaly (0)  
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01-10-2008 at 12:42 PM
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