13th Slayer wrote:
But it would do much more puzzles!
I wouldn't say that it opens "
much more puzzles."
More puzzles, yes, but not that many. Yes, you could jump over pits but, as Syntax points out, the effect can already be done with tunnels. (The current ability to get a similar effect doesn't necessarily mean it couldn't be good but, in this case, I think it's a severe blow to the idea.)
You could do a puzzle where you have to adjust your jumps in order to actually land on or jump over pressure plates as needed, but that merely creates a new form of orb-puzzle potential. There isn't a lot of variety there. Yes, there are many many room configurations that can be created to capitalize off of that, but they'd be using the same gimmick over and over.
Of course, it could be cool to jump over snakes, but, again, that'd get kinda old.
Maybe, instead of jumping potions, you could place jumping tokens of matching color? I'm not a big fan of that idea, but it'd be different from tunnels in that they don't need to be placed on ordinals of each other. You step on the red jump token and it immediately sends you to the sister token of the same color. If there's more than two tokens of the same color, it jumps to the closest one, or, in the case of a tie in distance, the one it finds first in a clockwise sweep from straight up. This could even make a series of tokens where A jumps to B, but B doesn't jump to A because C is closer. Maybe this should be on its own topic, but I'm reluctant to do it since I personally don't like it that much. I just think it has more potential than the jump potion as currently suggested.
____________________________
Haikus are easy.
Sometimes they don't make much sense.
Refrigerator.
Click here to view the secret text
×97th Sky Watcher!
[Last edited by Garlonuss at 12-17-2007 10:25 PM]