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Caravel Forum : Other Boards : Crystal Shard Games : Leylines: the revival thread (Release candidate 6b, as of April 14th.)
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Danjen02
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icon Re: Leylines: the revival thread (0)  
As of RC5, the popup that asks if you want to run it in windowed/fullscreen is labelled as SubTerra.

In windowed mode, the map does not appear to render at all.

When you change a project that sets it back 25%, I believe the "X weeks left" counter still uses the old value for determining how much time was left. My math might have been off, though..

Again, these are from RC5, so I'm not sure if you fixed these or not.

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04-13-2010 at 09:17 PM
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LesserMinion
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icon Re: Leylines: the revival thread (0)  
I don't know if this is the same bug Grobble found, but I keep getting a crash when I try to found a city.
04-13-2010 at 11:32 PM
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Radiant
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icon Re: Leylines: the revival thread (0)  
Yeah, it's all the same bug. In Grobble's case, it was the AI founding a city.

Release Candidate 6b, fixed stupid infinite loop bug in founding cities. Also, startup window is no longer labeled 'SubTerra'. That'll teach me not to release anything on the 13th of the month.

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04-14-2010 at 02:45 PM
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The Mystic
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icon Re: Leylines: the revival thread (0)  
I found a bug when supplying dependent units. I'm playing as Humans, and in the cities where I built a Pegasus Herd, the city's sight radius increased as normal, but the supply radius decreased.

In the attached file, I got a Diplomat as a mercenary; he's currently sitting between Knightshire and Brightwatch, both of which have a Pegasus Herd. If you check his stats, you'll see that he wasn't supplied last turn, even though he should be well within the supply range of both cities.

Just before posting this, I also checked the Theria; Werelights has the same problem. I didn't save the game for that one, though.

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[Last edited by The Mystic at 05-08-2010 3:01AM]
05-08-2010 at 03:00 AM
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Radiant
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icon Re: Leylines: the revival thread (0)  
Thanks, this will be fixed in RC7.

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05-17-2010 at 10:09 AM
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The Mystic
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icon Re: Leylines: the revival thread (0)  
Thanks. You may want to check all the other buildings that increase a city's sight radius, just to make sure it's not happening elsewhere.

Also, I forgot to mention above: In the save file, the small map in the corner isn't working, either.

By the way, I'm back to using vista sp2; after I reinstalled vista and both service packs, Leylines no longer crashes on me or gives me weird errors. Sometimes the best solution is to wipe the slate clean, I guess.

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Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
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05-17-2010 at 03:24 PM
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tas2826
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icon Re: Leylines: the revival thread (0)  
I just started playing Leylines, and it is outstanding. Reminds me a lot of Microprose Master of Magic, which I can't even begin to count the number of hours I lost on that one....

Anyway, a couple of questions.

1. Question - Is there a way to force a stack to stay together when the "continue movement next turn" option is on? What happens to me is the faster units keep breaking away from the group and then they get picked off.

2. Question - Why was the decision made to not allow cities outside the players race to build anything? In a way it is kind of neat, but it would be nice if maybe there was some way you could get to be able to do that via a spell, research, etc.

3. Suggestion - Put in some way to have a unit auto explore, or at least make it so you can click into unexplored territory and the unit will path find as well as it can until it can no longer go.

4. Bug? - I have a save game file where whn I click end turn it hangs on the angel end of turn screen. I have let it sit up to 15 mins and it never came back. Is this something I need to or can submit?

Now, I am sure the answers to these question are probably buried somewhere, but I thought I would throw them out there anyway. If anyone can point me to the info above, much obliged.

Again, great game and thanks for the hard work.

Troy

08-11-2010 at 01:43 AM
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The Mystic
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icon Re: Leylines: the revival thread (0)  
quote:
tas2826 wrote:
2. Question - Why was the decision made to not allow cities outside the players race to build anything? In a way it is kind of neat, but it would be nice if maybe there was some way you could get to be able to do that via a spell, research, etc.
My guess is that when you conquer a city, no matter how much the inhabitants end up liking you, they'll never like you enough to work for you in your war effort (except to gain gold and/or mana).

quote:
4. Bug? - I have a save game file where whn I click end turn it hangs on the angel end of turn screen. I have let it sit up to 15 mins and it never came back. Is this something I need to or can submit?
Odd....That's the first time I've heard this bug mentioned in quite some time; I thought it was fixed at least twice over.

You'll want to submit a copy of your save file as it was just before you ended your turn, so Radiant can look a it; the file extension is ".ley". You'll also want to mention what operating system you're using, and anything you did just before the game got stuck.

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If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
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08-16-2010 at 03:55 AM
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Danjen02
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icon Re: Leylines: the revival thread (0)  
I'm in my "strategy mood" so I'll probably be playing this a lot over the next few weeks.

Any chance of it ever getting LAN support?

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08-27-2010 at 06:19 AM
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Radiant
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icon Re: Leylines: the revival thread (0)  
quote:
Danjen02 wrote:
I'm in my "strategy mood" so I'll probably be playing this a lot over the next few weeks.

That's cool. I've been meaning to do an upgrade again. I hope there's not that much bugs left :)

quote:
Any chance of it ever getting LAN support?

Maybe, particularly if I meet someone who knows how to do that. The game was actually designed with network play in mind (this is also why the AI can move at the same time you do).

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09-01-2010 at 09:20 PM
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grobblewobble
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icon Re: Leylines: the revival thread (0)  
I'm a bit confused about versions. The currently uploaded version shows the date januari 14. I also have a version displaying april 13. Which one is the more recent build?
09-04-2010 at 08:04 PM
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LesserMinion
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icon Re: Leylines: the revival thread (0)  
The most up-to-date version is 6b, which is dated 13th April 2010.

Unfortunately, it has the same date as RC6, which is the one which had the city-founding bug.
09-04-2010 at 08:16 PM
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grobblewobble
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icon Re: Leylines: the revival thread (0)  
Oops, the confusion was entirely caused by myself - never mind.

In any case, here is a new bug. Fiona and Sarthag are humans in this game. If you attack the group belonging to Fiona (white), you get the message "please call Fiona to join this combat", but Fiona can't do anything during the combat.

This is just one example; the problem shows up in any combat in hot seat games.

And some AI bugs:
- The AI often casts might of giants on units with a magical attack. Since Might of Giants only enhances normal attacks, this is a waste of mana.
- The AI often casts spells like flying, rock's embrace and amphibious breathing on regular combat units. Those spells should only be used on scouts.
- The AI stacks blessing units with groups of undead.
- When playing as human, the AI never seems to build apprentice mages or warlocks.
- When playing as Regency, the AI never seems to build Spectres or Daemons.
- The AI only activates overland attacks when you approach his units, but never when you are standing still adjacent to his units. It seems that units with overland attacks remain in Guard mode.

A more serious flaw in the AI behaviour, however, is that the AI generally should attack more often. For example, as Regency the AI typically builds many liches but doesn't use them to attack, or at least not quickly enough. It seems that the problem is that the AI attaches too much importance to building a full group of six; in the case of expensive magical units such as liches and the like, this shouldn't have such a high priority.

[Last edited by grobblewobble at 09-05-2010 8:59AM]
09-04-2010 at 08:22 PM
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grobblewobble
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icon Re: Leylines: the revival thread (0)  
If you order the skeleton to attack the chariot, he refuses.
09-05-2010 at 03:30 PM
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grobblewobble
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If you load this game, you see a boat that is allowed to move, but the screen does not focus on it.
09-05-2010 at 03:34 PM
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Danjen02
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quote:
grobblewobble wrote:
- The AI often casts spells like flying, rock's embrace and amphibious breathing on regular combat units. Those spells should only be used on scouts.
Debatable. In some situations, it might be entirely plausible for extra mobility on combat troops. At the very least, rock's embrace means you can forget about your units camped on resources during the winter months

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09-06-2010 at 08:48 PM
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The Mystic
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icon Re: Leylines: the revival thread (0)  
quote:
Danjen02 wrote:
In some situations, it might be entirely plausible for extra mobility on combat troops. At the very least, rock's embrace means you can forget about your units camped on resources during the winter months
Seconded. Wreath of Flames is good for this too, and gives your unit a little extra protection in hand-to-hand combat from the Flame Aura.

As for extra mobility for combat troops: If I'm sending my invading armies to attack a city a short distance across water, I like to cast Aquatic Mutation on them in lieu of building boats.

____________________________
Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

09-08-2010 at 07:03 PM
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