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Caravel Forum : DROD Boards : Bugs : Restore screen bug
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Stephen4Louise
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icon Restore screen bug (+1)  
The percentage explored and secrets conquored on the restore screen is still incorrect on some levels.

I played Edge of the World during the HA phase and before allowing the hold through I checked the resotre screen to ensure I hadn't missed any rooms. All levels showed 100% clear and all secrets beaten.

However, when I uploaded my scores for the hold this morning I noticed one missing...
Click here to view the secret text

I checked my restore screen before entering the room and it read 100% Explored and X/X secrets conquered. After visiting the room and before beating it, it reads the same.

If I spot this again is there anything I can or should do before visiting the missing rooms?

Edit : Monkeys Tutorial of TCB - I seem to have mastered the hold while skipping an entire level. More Assorted Elements hasn't been visited and the master wall is down. Although, if there are no secret rooms on the level I think that may be expected behavior.

Steve.

[Last edited by Stephen4Louise at 10-10-2007 09:49 AM]
10-10-2007 at 09:43 AM
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Briareos
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icon Re: Restore screen bug (0)  
Stephen4Louise wrote:
Monkeys Tutorial of TCB - I seem to have mastered the hold while skipping an entire level.
You and us both - there's currently no way to get to that level other than playing it in the editor after mastering the hold...

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10-10-2007 at 11:15 AM
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mrimer
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icon Re: Restore screen bug (0)  
I fixed one instance of secret rooms falsely being attributed to the player in 3.1, but it looks like there's at least one more.

I'll jot off a quick note to myself and other devs before I forget -- maybe something involving the Restore or Demos screen is (still) to blame for assigning rooms that the player has never seen to the secret room total.

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10-10-2007 at 04:58 PM
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Stephen4Louise
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icon Re: Restore screen bug (0)  
For reference, I am playing in the latest version of 3.1
10-10-2007 at 07:04 PM
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mrimer
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icon Re: Restore screen bug (0)  
Stephen4Louise wrote:
For reference, I am playing in the latest version of 3.1
I've looked the code over carefully, and I'm pretty sure the inflated secrets count is due to bad data leftover from the old room counting bug. So I'm marking this as fixed, but if anyone does manage to reproduce this with a fresh player profile in 3.1.1+, then please send me your .dat files (except for drod3_0.dat and data.dat) and I can examine the cause and probably fix it.

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Gandalf? Yes... That's what they used to call me.
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02-28-2008 at 05:53 PM
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