Well, all you really have to do for darkening is bitshift each pixel's color value right by 1 and then bitwise AND it with 0x7F7F7F7F.
0xf7def7de, to be precise. I'm aware of that, but it slows down the game by an unacceptable amount. I'm not about to rewrite the game in a different programming language, or downgrade the graphics to 256-color palette mode (not to mention that palettes work on the screen as a whole, by definition).
No matter how strong or weak a unit is, it seems to do random amounts of damage each time it attacks, and the ranged attackers seem to get to attack a million times more than everyone else.
I'm not sure what you mean. Yes, attacking involves (simulated) dice rolls and is therefore to some extent random, but units with higher power will consistently do more damage. Ranged units get three attacks (five if long-ranged) before melee combat starts.
The Mystic wrote:
The control panel volume is already on the lowest possible setting without turning the sound off altogether, and so is the in-game volume control; unfortunately, it's still too loud.
Okay, the lowest volume option was 5 out of 1000, I'll change it to 1. But don't your boxes have a volume control as well? Does anyone else have this problem?
jeffandy1234 wrote:
You should interphase a keyboard short cut for every option. This would make gameplay more tolerable.
There
is a keyboard shortcut for every single option. Generally its first letter.
NEHZ wrote:
Sometimes my skeletons suddenly get damaged or even dissappear, without any news messages or combats.
No, they're not Unstable. They may be hit by exorcisms and/or Sunray spells, though. Skeleton stats reduced from 6/4/4 to 5/4/3; the point of the unit is that they're free, but they shouldn't be overpowered.
I've also had many instances where windows fight to be the one being displayed. Sometimes the most front window isn't filled with background, making the text appear right on other text and giving an unreadable result.
Do you have a screenshot of that?
Danjen02 wrote:
Hey, just a quick OT question Radiant: How did you set up the grid system for the hexes?
They're squares, internally, with two of the eight directions blocked.
Try playing on a larger map with your deity set to Ehrdrayl the Avenger and get all your combat groups with a Tribe in them.
Interesting strategy. Note that several buildings, as well as S'Sirthe Ancestor Spirits, also boost XP, and that Regency also combos nicely with Degenerate. Tweaking is certainly an option, what would you suggest? Making the Theurgist more expensive?
but my units (even high levelled ones) rarely have staying power when they are by themselves.
Depends on what units you're using, I suppose? Very few martial units are supposed to be used by themselves.
Replay would be tricky, but a TXT dump is easy, consider it done. I can have race/map/etc default to whatever you used last time, would that work?
My point is that the buildings seem vastly cut and paste, and in my mind, the tech tree appears to be overcomplicated to compensate for this.
Yes. There are a number of "
standard"
buildings (in particular, anything that boosts gold, mana and labor). The races differ in how easily they get these buildings, and how many they get of it. However, I would be happy to hear suggestions for more variety or races' individual flavor.
I found that guarding was a bad idea in general as is uses up *next* turn's actions
Yes. Guarding, however, can be very effective with Bombard or Excorcist units, as this will interrupt the other player's movement to zap his units when they come near. This also works with Diplomats.
and I think it would be nice if the battle was more detailed, like if it had a hex-board as well.
That's a design decision. The idea is to make battles quick, as opposed to taking up to half an hour in certain other strategy games.
the goblins could probably do with a few more troops, say some sort of siege-weapon, other than the broken ones and that weed thing.
The goblins have twenty different units, just like every other race. I don't really envision those lazy greenskins making siege weapons
The word lycanthropy is often used generically for any transformation of a human into animal form, though the precise term for that is technically "therianthropy".
Hence the name, "
Theria"
.
But yeah, the Lycanthropy trait could have a better name. "
Moon-touched"
sounds a bit silly though...
I cast a spell calling the void. According to it's description it has an upkeep of 10 and can kill enemy units.
It also kills your own units; it's called "
Chaos magic"
for a reason
![:) :)](emoticons/smile1.gif)
your own cities will be exempt as of the next version.
I note that the upkeep for Call the Void (and a few other global enchantments) doesn't register; that's a bug, will be fixed. Rejuvenation, however, has an upkeep of 5.
Do you have a saved game of Void not showing up in your mirror screen?
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= Radiant =