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Caravel Forum : DROD Boards : Feature Requests : 'Neather in user holds
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yyw
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File: fix.txt (1.7 KB)
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icon 'Neather in user holds (0)  
Here is a fix to "CNeather::GetGoal" (from neather.cpp)
If I am correct, this should allow two things:

1: Playing level 25 as it is in a different hold.
2: Creating new levels based on level 25, as long as the 'Neather logic stays the same.

The changes I did are:
--- nY should get the room height (N-S), without the leval (nY of room1 will be 50 and not 2550)
--- the switch (nY) is changed as well.

Attached is my version of the function.

--yyw



[Edited by yyw on 11-22-2003 at 07:39 PM GMT: attatchment]
11-22-2003 at 07:38 PM
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icon Re: 'Neather in user holds (0)  
It's really nice of you to do this, but I'm fairly sure that the 'Neather is not meant to be playable in user holds. I think Erik mentioned something about discontinuing him in future releases. Besides, (Warning, story spoiler)
Click here to view the secret text


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11-22-2003 at 08:17 PM
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yyw
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icon Re: 'Neather in user holds (0)  
Watcher wrote:
It's really nice of you to do this, but I'm fairly sure that the 'Neather is not meant to be playable in user holds. I think Erik mentioned something about discontinuing him in future releases. Besides, (Warning, story spoiler)
Click here to view the secret text

Actually, read the story carefully,
Click here to view the secret text

Another option is that you could have with 'Leather, 'Meather, etc.

--yyw


[Edited by yyw on 11-22-2003 at 08:49 PM GMT: Decided to make secret]
11-22-2003 at 08:47 PM
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icon Re: 'Neather in user holds (0)  
yyw wrote:
Watcher wrote:
It's really nice of you to do this, but I'm fairly sure that the 'Neather is not meant to be playable in user holds. I think Erik mentioned something about discontinuing him in future releases. Besides, (Warning, story spoiler)
Click here to view the secret text

Actually, read the story carefully,
Click here to view the secret text


That's right, except,
Click here to view the secret text


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11-22-2003 at 09:33 PM
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agaricus5
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icon Re: 'Neather in user holds (0)  
Watcher wrote:
yyw wrote:
Watcher wrote:
It's really nice of you to do this, but I'm fairly sure that the 'Neather is not meant to be playable in user holds. I think Erik mentioned something about discontinuing him in future releases. Besides, (Warning, story spoiler)
Click here to view the secret text

Actually, read the story carefully,
Click here to view the secret text


That's right, except,
Click here to view the secret text
Click here to view the secret text


Doesn't that also prove his death?

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11-22-2003 at 09:35 PM
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agaricus5
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icon Re: 'Neather in user holds (0)  
yyw wrote:
Watcher wrote:
That's right, except,
Click here to view the secret text

Click here to view the secret text

agaricus5 wrote:
Click here to view the secret text


Doesn't that also prove his death?

This is definitely no proof:
1: Modern emergency medicine is amazing. Who knows what there is in the underworld?
Click here to view the secret text

2: The picture may be based on
Click here to view the secret text

3: His disappearance could be from several other causes, a hole in the floor, etc.
4: We know 'N can be stabbed without getting killed, see other rooms...
--yyw

[Edited by yyw on 11-22-2003 at 09:54 PM GMT]
Err... there's a bug with one of the tags in the post.

Anyway, the dialogue box asks.... Err... actually I can't say, even secretly because that would be one of the worst things I could possibly do. Well, you know what it asks - because you click a particular button that seals his fate, he should die.

[Edited by agaricus5 on 11-22-2003 at 10:01 PM GMT]

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11-22-2003 at 09:58 PM
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yyw
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icon Re: 'Neather in user holds (0)  
My post got messed up somehow. Then I deleted it (I guess twice)
so I have more posts in this thread than total posts, whatever. I'll try again. I wonder what would happen if I tried that again, maybe I could have a negative number of posts...

Look at my post count... (now at -2)
Also - look at number of replies...

Watcher wrote:
That's right, except,
Click here to view the secret text

Click here to view the secret text


agaricus5 wrote:
Click here to view the secret text


Doesn't that also prove his death?

This is definitely no proof:
1: Modern emergency medicine is amazing. Who knows what there is in the underworld?
Click here to view the secret text

2: The picture may be based on
Click here to view the secret text

3: His disappearance could be from several other causes, a hole in the floor, etc.
4: We know 'N can be stabbed without getting killed, see other rooms...
--yyw

agaricus5 wrote:
Err... there's a bug with one of the tags in the post.

Anyway, the dialogue box asks.... Err... actually I can't say, even secretly because that would be one of the worst things I could possibly do. Well, you know what it asks - because you click a particular button that seals his fate, he should die.
There may be a difference between the intent and outcome...

This discussion seems to have moved very quickly from a feature discussion to a DROD-metaphysical question which may belong on a different forum...

I hope this comes out the way it should...
--yyw
[Edited by yyw on 11-22-2003 at 10:13 PM GMT]

[Edited by yyw on 11-22-2003 at 10:17 PM GMT]

[Edited by yyw on 11-22-2003 at 10:18 PM GMT: Negative post count]

[Edited by yyw on 11-22-2003 at 11:15 PM GMT: another interesting statistic]
11-22-2003 at 10:11 PM
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The_Red_Hawk
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icon Re: 'Neather in user holds (0)  
I just noticed that yyw's number of posts are set to negative one, and there is (apparently) only one reply in this topic, because that's what it says under the posts menu. Is something wrong?

[Edited by The_Red_Hawk on 11-22-2003 at 11:48 PM GMT]

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11-22-2003 at 11:48 PM
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yyw
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icon Re: 'Neather in user holds (0)  
I've reposted the original post on the development forum.
I guess the discussion going on here, which has nothing to do with development can stay here...

--yyw
11-23-2003 at 07:52 AM
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mrimer
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icon Re: 'Neather in user holds (0)  
agaricus5 wrote:
Click here to view the secret text


Doesn't that also prove his death?
Well, I think it's reminiscent of Final Fantasy encounters where you kill off the boss guy, but then after the fight he's really still there, lying on the floor, and talks to you for a while, and then comes back later to haunt you who knows how many times.

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11-25-2003 at 08:14 PM
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