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hartleyhair
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icon Utopolis Life (+2)  
Hello. I've just finished my first complete Hold, Utopolis Life, the sequel to Omnisia (which I've currently abandoned).

You take control of Agrippa, Chief Sorceror, who has recently saved the world (again) from the Eastern Evil.

However, all you really want is to settle down, maybe earn a few Shillings... that sort of thing.

Utopolis Life is a virtual city with money system, bank, muggers, two possible jobs, three houses with two improvement options each, various costumes, and one or two secret rooms as well. Oh, and a Grim Reaper ;).

I am entirely self-taught on characters, so I have put the Hold on Anyone Can Edit, in case of scripting errors.

I would greatly appreciate any feedback on bugs, unintended solutions (in Dungeons), or pretty much anything else. Hopefully there shouldn't be too many of those as I tested it pretty thoroughly...

Thanks for helping out a total newbie,

Hartleyhair

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[Last edited by hartleyhair at 09-26-2007 03:19 PM]
08-24-2007 at 02:05 PM
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Samuel
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I like it but in the acadamey when you loose at the teaching thing it gives you a failure evry next time that you go to examine the words again

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08-24-2007 at 04:28 PM
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hartleyhair
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I know, I will try to fix that but I don't think it's too important. When you restart the room it works fine though...

If you mean, you want to examine the words AFTER leaving the Teaching Tutorial, you have to go back to the Employment Agency to examine the words again.

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08-24-2007 at 04:42 PM
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Anson
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Shillings?
Their from "A game with a kitty"

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08-25-2007 at 01:11 AM
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hartleyhair
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As far as I'm aware, they're actually derived from Victorian English currency. -_-

Here's an updated version, fixed some bugs - such as not being able to exit the Mansion.

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08-25-2007 at 08:36 AM
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hartleyhair
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Come on guys, please, I need reviews...

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08-26-2007 at 07:58 AM
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hartleyhair
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icon Re: Utopolis Life (0)  
New update (fixes bug in The Academy)

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08-26-2007 at 10:43 AM
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goldenferret
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OK, where to start...
>The minigames were pretty well implemented. I would have rather played an actual killing-stuff hold, but minigames work too.
>A little bug in the teaching game: when he says you can examine the scrolls, it says "you fail" if you touch anything instead of I. I wanted to examine the durned things!
>The alchemy task was more than a little repetitive, and I wanted to use my hook.
>Why isn't there a single bit of actual puzzle in this hold?

But if you were looking to design a nice-looking place based off of minigames, it was a pretty good hold. Kudos. :)

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08-27-2007 at 11:53 PM
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hartleyhair
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icon Re: Utopolis Life (+1)  
Updated! Teaching problem fixed.

Thanks for the review, goldenferret (well worth a modpoint, I think)

Yes, I am afraid that this isn't really the Hold for puzzley-types... but I did make sure to include some puzzles in there - the Dungeons.

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[Last edited by hartleyhair at 08-28-2007 07:32 AM]
08-28-2007 at 07:24 AM
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Anson
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*eats curry rice and drops the spoon* this hold is AMAZING! your not a newbie, TRUST me ;)
Oh and... A bug,
You can go into the mansion and Fall in the cellar, and pick up the money like...... unlimited times!

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08-29-2007 at 11:06 AM
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hartleyhair
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icon Re: Utopolis Life (+1)  
Fixed.

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08-29-2007 at 01:16 PM
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Elfstone
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Anson wrote:
Shillings?
Their from "A game with a kitty"
hartleyhair wrote:
As far as I'm aware, they're actually derived from Victorian English currency.

Victorian!!!??? I remember shillings very well - and florins and half crowns and ten-bob notes and sixpences and threepenny bits and guineas and even ha'pennies and farthings! In fact, in my childhood money was real money - not this bland decimal stuff - and it was worth something!
I know that I am older than most (all?) active members here, but I'm not Victorian, honest. :blush

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08-29-2007 at 11:25 PM
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hartleyhair
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Elfstone wrote:
Anson wrote:
Shillings?
Their from "A game with a kitty"
hartleyhair wrote:
As far as I'm aware, they're actually derived from Victorian English currency.

Victorian!!!??? I remember shillings very well - and florins and half crowns and ten-bob notes and sixpences and threepenny bits and guineas and even ha'pennies and farthings! In fact, in my childhood money was real money - not this bland decimal stuff - and it was worth something!
I know that I am older than most (all?) active members here, but I'm not Victorian, honest. :blush


Many apologies! I referred to Victorian currency because I believe that's when the system started - but I'm probably wrong.

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08-30-2007 at 06:49 AM
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Elfstone
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hartleyhair wrote:
Many apologies! I referred to Victorian currency because I believe that's when the system started - but I'm probably wrong.

no apology needed - I was teasing. ;)
I have a feeling that £sd goes back a lot further than the Victorian era, but I could also be wrong. :~(

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08-30-2007 at 07:03 PM
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hartleyhair
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Oh. Well, I guess I look a bit of a prune now.

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08-30-2007 at 07:43 PM
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hartleyhair
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icon Re: Utopolis Life (0)  
Updated (hopefully final) version.

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09-09-2007 at 06:14 PM
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Ed Crash
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What do I have to do in classroom?

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09-12-2007 at 04:09 PM
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hartleyhair
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Make sentences with the words. The Teaching Instructor explains everything.

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09-12-2007 at 05:09 PM
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Ed Crash
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how can I know words?



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09-12-2007 at 06:06 PM
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Ed Crash
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Bug:When you die nine times you still don't die, but if it's meant that, what is use of that reaper? to waste your time?
Edit: I mean what is the use of the place where are those nine lifes

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[Last edited by Ed Crash at 09-12-2007 06:11 PM]
09-12-2007 at 06:09 PM
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hartleyhair
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Ed Crash wrote:
Bug:When you die nine times you still don't die, but if it's meant that, what is use of that reaper? to waste your time?
Edit: I mean what is the use of the place where are those nine lifes

As the Grim Reaper explains, your ninth life has been Deified. The number of deaths is purely aesthetic in value.

Ed Crash wrote:
how can I know words?

You are given the opportunity to examine them when you are doing the Teaching Tutorial in the Employment Agency.

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09-12-2007 at 08:04 PM
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Ed Crash
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How do I exit hold?

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09-13-2007 at 02:25 PM
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hartleyhair
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Well, if I told you that, what would be the point of finding it out for yourself?


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09-13-2007 at 05:39 PM
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Syntax
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Having played this on the HA board, I must admit this really is a great innovative hold :) I just kept doing the same job over and over so maybe more variety there would add to it.

Great stuff
09-14-2007 at 06:54 AM
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hartleyhair
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Syntax wrote:
Having played this on the HA board, I must admit this really is a great innovative hold :) I just kept doing the same job over and over so maybe more variety there would add to it.

Great stuff

I currently have an idea for a sequel with much more action :)
Indeed, one of the jobs there would be Smitemaster!

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09-14-2007 at 07:07 AM
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Ed Crash
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How do I get in palace?

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09-14-2007 at 10:33 AM
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hartleyhair
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You don't.

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09-14-2007 at 05:31 PM
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In the teaching job, the characters that fail you if you step on the wrong square keep going when you finish the sentence. So you fail when you start a second sentence.
10-09-2007 at 01:53 PM
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hartleyhair
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I know. This is not a particularly crucial issue, however it is annoying.

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10-12-2007 at 05:45 PM
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