I really enjoyed this hold, it had a lot of well thought out rooms. Erik made some pretty tricky puzzles here, most that involve snakes, tar, brains, and invisibility potions.
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Once North Once West: Really enjoyed this room. Obviously a very thought out room. Involves stopping snakes at just the right spot.
Once North: Liked it, took a little thinking, but not too hard. Didn't really fit in with the rest of the hold, but a good puzzle anyway.
Once North Once East: Liked this room too. Took me a while to figure out, and took me a while to beat too.
Once West: Probably my favorite room in the hold. Took careful planning to get it right. I love how much timing is needed for this room.
Once East: Pretty tricky, but not that hard. Took a little while to get passed the eyeballs, but after that it was a easy.
Once South Once West: Solution was easy to figure out, but harder to execute, because I can never get those dumb snakes to do what I want.
Once South: Another good one. Stumped me for a while. Great room.
Once South Once East: I liked this room. You have to jump from alcove to alcove to survive. Pretty fun.
Once South Twice East: Nice. I like it.
Once South Twice West: Very easy, at least for me. It's probably because in my own hold, a have a puzzle similar to this, were you have to block one of your sides with a snake.
Twice South: I liked this room. That's a good way to force a player to potion toggle too.
Twice South Once East: The solution was pretty easy to figure out, just hard to execute. Good room.
All in all, this was a great hold with well thought out puzzles. When I finished the hold I was still wanting more. Great job.