I'm on Lisabona right now, but haven't solved it yet. I entered from the east.
urban, I did notice in this room the green doors don't stop you from leaving the room to the west, but then you start by standing on a green door in "
Labyrinth"
. And from there, you can go south from that room, but it's obvious that you can't solve that room (you start on a dead end trap door path). Clearly I'm heading through these rooms in an unintended manner somehow. Perhaps force arrows or some other method could be used to avoid this?
Also, some of the checkpoints in the rooms (garden, aim tar) are placed so you
can't avoid them when solving the room. If the checkpoints are forced like this, it makes it so if you happen to be in an unwinnable situation (because things spawn the next move or whatever) you have to restart the whole room over again or exit the game and restore from a different check point. Both of which can be annoying.
I prefer to use checkpoints when I know I'm safe or have just cleared one area in a room and am moving on- rather than, say, being forced to save just before I step on a force arrow that's 2 squares below where 10 tar babies spawn and right next to a brain controled snake pit.
[Edited by Tscott on 11-21-2003 at 07:40 PM GMT]
[Edited by Tscott on 11-21-2003 at 07:41 PM GMT]
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And I can recall our caravel: a little wicker beetle shell with four fine maste and lateen sails,
its bearings on Cair Paravel. O my love, O it was a funny little thing to be the ones to've seen.
-Joanna Newsom "
Bridges and Balloons"