I feel that certain tokens are a good addition. I heard lots of people not liking Conquer tokens. I really like them for the fact that it makes rooms that don't initially have enemies, like a tarstuff field, have highscores. The interesting way I'd use them would be for sister(brother) green door switching after a "
clean"
room where there is less point with stepping on the token as quickly as possible but when you should on it. Digressing...
I understand what Jatopian is saying. It just doesn't make sense. Oremites - you conceal your sword because the oremite will eat it. Swordless beethro token - omg your sword has disappeared magically without any given reason. Everything else seems to make sense, or you can give a little leway (and imagination) to make sense of addition elements that probably existed rather than just spontaenously entered the world of Eighth, such as Reveal - architects can see what they are doing, Rotate tokens - not my favourite, but explainable. Probably the Power token was the most 'outthere' token, but what rule stipulates that Beethro has to have his sword "
stolen"
?
It's like the classic STOP sign in games. Except there are no cars around and they only work on your character as s/he is a law abiding citizen.
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