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Caravel Forum : Caravel Boards : Contests : The Unknown Element (Scripting Challenge)
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vittro
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icon The Unknown Element (+1)  
Overview :

Thanks to 3.0.2 scripting engine, we can create new elements, such as new monsters, new kind of mirrors and so on. This is possible as for my secret project I created 4 new monsters and 2 puzzle objects. They're cool and have potential. Show what you can do.


Rules :

Post the holds in this thread. After all the entries have entered, I will make a poll thread. You can submit the holds until 26/05/07.
The hold must have a tutorial room, that explains the element, and minimum a puzzle room. You may submit only one hold.
Use this thread for sumbmitting and also for asking questions.
Custom images aren't required, but they are really appreciated.
Remember that you can edit DROD graphics for use them in your hold. You can use only DROD 3.0 or 3.0.2 rev2. No JTRH or other TCB versions.


Examples :

There are 2 easy examples :

Direction Mirror = When you push it, it moves in your direction.
Slow Roach = It moves every 2 turns.


FAQ :

My monster isn't killing me! = Use "Imperative : Deadly"

I don't have any idea... = Why don't you look at Feature Requests?

When I kill my element, it isn't required / it reappears! = Use "Imperative : Required Target" to make it required. Use "Imperative : End when killed" at the start of the script to make it not reappear when you re-enter the room and kill it.

I'm not good with scripting... = Press F1 in DROD. It will show you the help.


Prizes :

1st Place = 6 rank points + legal graphics collection
2nd Place = screenshot of my secret hold
3rd Place = 1 rank point


Have fun, and partecipate!

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[Last edited by vittro at 05-14-2007 12:35 PM : new expire date]
05-08-2007 at 03:42 PM
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Insane
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icon Re: The Unknown Element (0)  
I'll see what I can do.
Too bad we can't use speech.

-Insane
05-08-2007 at 06:23 PM
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vittro
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icon Re: The Unknown Element (0)  
Who said that? You can use speech.

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05-08-2007 at 06:56 PM
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Insane
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icon Re: The Unknown Element (0)  
vittro wrote:
Who said that? You can use speech.

Holds featuring speech corrupt on import, at least for me.

-Insane
05-08-2007 at 07:24 PM
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Insane
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File: Insanes New Element.hold (4.5 KB)
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icon Re: The Unknown Element (0)  
Here's my entry.
Showcasing: Fairies.

-Insane
05-11-2007 at 04:21 PM
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Jason
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icon Re: The Unknown Element (0)  
Insane wrote:
Here's my entry.
Showcasing: Fairies.

-Insane

Ummm...
1.The fairies don't do anything?
2. You can't exit the level because the blue door goes down.

Other than that, good idea!

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05-11-2007 at 04:26 PM
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vittro
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icon Re: The Unknown Element (0)  
Not bad, really not bad. The faires move for me, the unique bug I found is that the blue door won't open.

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05-11-2007 at 05:59 PM
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Insane
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File: Insanes New Element.hold (4.5 KB)
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icon Re: The Unknown Element (0)  
Gah!
And I thought I had tested it!
Well anyways, yes, the fairies move.
And the blue door doesn't open if you don't re-enter the exit room, wich fails in this case.
I'll remove it, since you can't skip rooms anyways.

-Insane

[Last edited by Insane at 05-11-2007 06:14 PM]
05-11-2007 at 06:08 PM
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Jason
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File: Scroll of Ghosts.hold (8.2 KB)
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icon Re: The Unknown Element (0)  
Not in 3.0.0!

Here is my entry, though it probably won't work in 3.0.2!

The Scroll of Ghosts!

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[Last edited by Jason at 05-12-2007 09:54 AM]
05-12-2007 at 09:53 AM
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Insane
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icon Re: The Unknown Element (0)  
Yes, exactly.
3.0.2 scripts don't import into 3.0.0, they're empty.

-Insane

EDIT: Your hold works in 3.0.2.
But I can't get past the second part of Thrice East, I'm just one move off.

[Last edited by Insane at 05-12-2007 12:58 PM]
05-12-2007 at 12:47 PM
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Jason
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icon Re: The Unknown Element (0)  
It is possible. You have to be very efficient at clearing the tar and mud.

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05-12-2007 at 01:52 PM
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Tim
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icon Re: The Unknown Element (0)  
Or just hit the bombs with your sword. :)

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05-12-2007 at 04:50 PM
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vittro
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Cool element, Jason! Keep them coming!

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05-12-2007 at 07:03 PM
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vittro
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icon Re: The Unknown Element (0)  
I changed the expiration date to 26/05/07 because of the loss of submissions. Miminum 5 sumbissions. Please, partecipate, it's fun!

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05-14-2007 at 12:36 PM
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Jeff_Ray...
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icon Re: The Unknown Element (0)  
I guess I have to try!

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I make Let's Plays too!
Click here to find out my LPs' progress, and find out what I plan to tackle next!

Currently playing:
Click here to view the secret text


My Holds:
-Completed:
Click here to view the secret text

-Work in Progress:
Click here to view the secret text

05-16-2007 at 11:51 AM
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vittro
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File: Touchable Doors.hold (47.5 KB)
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icon Re: The Unknown Element (0)  
Here's my go at it. Who said contest creators can't post their sumbission? The poll will be public :)

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[Last edited by vittro at 05-18-2007 06:43 PM]
05-18-2007 at 06:35 PM
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Tahnan
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icon Re: The Unknown Element (0)  
Can we discuss these? 'cause I think the colored-door thing is rather interesting, but has a serious character-movement-order problem. Because the doors are characters, they react in order, which is to say that if you bump Door #255 on a turn, then Door #256 toggles immediately, but Doors #1-254 don't toggle until the next turn. I noticed this most in 1N1E, where the general effect was "the doors randomly switch".
05-19-2007 at 05:13 AM
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vittro
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icon Re: The Unknown Element (0)  
That's not real. I said it a scroll that only happens when you block a door, so it's normal, because the order destroy when you block a door.

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05-19-2007 at 12:33 PM
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Neathro
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File: Pet monsters.hold (2.8 KB)
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icon Re: The Unknown Element (0)  
Incoming!!!
I can't find 5 ideas yet...
Only 2 so far.
Edit: this is the 3.0.2 version

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[Last edited by Neathro at 05-23-2007 02:20 PM]
05-19-2007 at 08:20 PM
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Tahnan
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vittro wrote:
That's not real. I said it a scroll that only happens when you block a door, so it's normal, because the order destroy when you block a door.
Huh? It's very real. I'm not blocking those doors; they're just not toggling until the next turn.
05-20-2007 at 02:36 AM
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vittro
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icon Re: The Unknown Element (0)  
Last 4 days for submissions.

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05-22-2007 at 01:56 PM
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Jason
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Neathro wrote:
Incoming!!!
I can't find 5 ideas yet...
Only 2 so far.

Can this be ported to 3.0.0, please?

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05-22-2007 at 05:23 PM
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Neathro
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File: Pet_monsters_300.hold (4 KB)
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icon Re: The Unknown Element (0)  
ok... wait a second.
Edit: and here's the 3.0.0.

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[Last edited by Neathro at 05-23-2007 02:18 PM]
05-23-2007 at 02:08 PM
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vittro
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icon Re: The Unknown Element (0)  
End of the contest!
(making poll thread)

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05-26-2007 at 10:14 PM
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jbluestein
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icon Re: The Unknown Element (0)  
Jason wrote:
It is possible. You have to be very efficient at clearing the tar and mud.

I have a hard time seeing how one could be more efficient than I'm being, but it still doesn't bring me anywhere close to killing the ghost that goes into the force arrow trap.

On turn 26 (when the bomb explodes), I am directly to the west of the gel. One more square east and I'd be in the bomb's blast. That puts me a minimum of four moves away from the east-going ghost.

What am I missing?

[EDIT: This is the final room of the Ghost Scroll hold.]

Josh

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"Rings and knots of joy and grief, all interlaced and locking." --William Buck

[Last edited by jbluestein at 05-27-2007 05:06 PM]
05-27-2007 at 05:06 PM
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Tim
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icon Re: The Unknown Element (0)  
jbluestein wrote:
What am I missing?
Have you actually read my previous post?

SPOILER:
Click here to view the secret text
Edit: Jason's claim about the efficiency is unfortunately not true...

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[Last edited by Tim at 05-27-2007 05:38 PM]
05-27-2007 at 05:33 PM
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jbluestein
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Tim wrote:
jbluestein wrote:
What am I missing?
Have you actually read my previous post?

Hmmm. I did read it, but I thought you were being sarcastic.

Whoops.

Josh

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05-28-2007 at 02:13 AM
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