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Caravel Forum : DROD Boards : Architecture : Chamber Maze (2.0+) (Version 1.0)
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UrAvgAzn
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File: Chamber Maze v10.hold (4.8 KB)
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icon Chamber Maze (2.0+) (+1)  
My first serious project (I know I've said that before, but this time I mean it) is finally out. I've been working on this hold since the 20th of March, taking about 3 days on every room. I made this hold in the 2.0 engine, so it should work there as well. I've tested it out in 3.0 though, and it seems there are no problems.

This hold demonstrates an unusual way of getting around, with small chambers in every room (hence the name 'Chamber Maze'), and each produce their own puzzle. Please test this hold out, and bugs, feedback, comments, and questions, are always greatly appreciated and accepted. Thanks again!

Keep posting,

P.S. Hah! I actually remembered to post the file this time :) . *puts another tally on the wall*

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04-16-2007 at 06:18 PM
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Geiler Hengst
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File: Geiler Hengsts Chamber Maze v10.hold (5.4 KB)
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icon Re: Chamber Maze (2.0+) (0)  
Here is my feed back... basicly a really nice hold... some things you might want to take into consideration:

Entrance: Nice, put little red snakes are rather pointless just stay were you enter this chamber (on the arrow) and they will all die immediatly. The blue snakes in the chamber before are rather hard and close to annoying as more than 3 snakes in such a small space are rather unpredictable, but actually i like the idea itself quite a lot. To make it MUCH harder u might want to add force arrows were the snakes come out.

1E: Room I disliked most, not because its badly made, i just dislike woobas and those wall thingies :-). AND MOST IMPORTANT!!!: ADD Savepoints in the second half. Lots of them!

1N: Nothing to complain, probably the easiest room of the hold, but so what, its fun to play.

1W: Best room of the Hold! Nice layout, really intelligent, rethink the brains and bombs perhaps a bit, the dont really do a lot.

1S: In the second half of the room you dont need the bombs nor the tar nor the fuse nor anything else, but why not, killing tar and bombing sth is always fun.


Summyary: Nice hold which could be improved a LOT with just some minor changes. One more small advice, it looks a bit messy and kind of ugly, try to make it more "beautiful" by adding scenery and stuff like that. I changed the entrance a bit so you might understand what i mean, its 3.0 now, but similar stuff is possible in 2.0

[Last edited by Geiler Hengst at 04-16-2007 08:55 PM]
04-16-2007 at 08:40 PM
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UrAvgAzn
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icon Re: Chamber Maze (2.0+) (0)  
Thank you so much for your feedback :) I loved it, and really appreciated it. Thanks again. So here are my responses (secreted to save a bunch of space).

Click here to view the secret text


Summyary: Nice hold which could be improved a LOT with just some minor changes. One more small advice, it looks a bit messy and kind of ugly, try to make it more "beautiful" by adding scenery and stuff like that.
Thank you. Oh yeah, this was intended. Wasn't meant to be relatively nice looking, just...err...chambers. If I added some scenery, I think they may get in the way, but I'll try to add some.

So all in all, thank you for your feedback, and thank you for taking the time to test my hold. :)

Keep posting,

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"The leaf, still green, must someday fall.
Such grief, such joy, to live at all."
- T.A. Barron, The Lost Years of Merlin
04-16-2007 at 09:13 PM
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Geiler Hengst
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icon Re: Chamber Maze (2.0+) (0)  
i dont know wether u saw it but i attached your hold with scenery in one room... its just a really fast made example of what might be possible...
04-16-2007 at 09:46 PM
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UrAvgAzn
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icon Re: Chamber Maze (2.0+) (0)  
Oh, I didn't see that. I'll download it now. :)

Keep posting,

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"The leaf, still green, must someday fall.
Such grief, such joy, to live at all."
- T.A. Barron, The Lost Years of Merlin
04-17-2007 at 03:22 PM
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The Ripen
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icon Re: Chamber Maze (2.0+) (0)  
I have really enjoyed playing your hold. It was a bit easy, but i had some problems in the room "once east". As Geiler Hengst said, you could add more scenery objects to make the hold even better.

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The 8-Bit necromacer
04-17-2007 at 04:56 PM
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UrAvgAzn
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icon Re: Chamber Maze (2.0+) (0)  
Thank you :) . What kind of problems did you run into?

Keep posting,

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"The leaf, still green, must someday fall.
Such grief, such joy, to live at all."
- T.A. Barron, The Lost Years of Merlin
04-19-2007 at 09:50 PM
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UrAvgAzn
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icon Re: Chamber Maze (2.0+) (0)  
Bump. Does anyone have any more comments before I release the new version?

Keep posting,

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"The leaf, still green, must someday fall.
Such grief, such joy, to live at all."
- T.A. Barron, The Lost Years of Merlin
04-26-2007 at 01:41 AM
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Neathro
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icon Re: Chamber Maze (2.0+) (0)  
hot tiles on arrows. (not played yet)

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05-02-2007 at 06:40 PM
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