Tahnan wrote:
Beef Row wrote:
Does this cover scripted level exits as well, or are those not possible to detect in time to block them?
I think this is a Bad Idea(tm). For one thing, what would happen if the only way out of a room is the scripted exit at Turn 30, and you miss it because you have room-lock on? Not all scripted level exits are move-onto-a-space triggered.
However, if it worked by preventing the move from happening at all, as room lock does in all other cases, you would likely notice that this happened. Except possibly when the triggering action would be 'wait', or a wallbump. Hmmm, this maybe isn't so clearcut though, as level exits could be the final result of a lengthy cutscene for example. Ok, maybe it IS best not to add that.
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Now I will repeatedly apply the happy-face rule"