eytanz wrote:
It's really not difficult to come up with examples of that... We have a few in TCB, for that matter. As I said, it's not about whether or not variables are used this way, it's about how much information the player is so that they can make fair decisions (compare to holds like "The Choice", where something similar happens in 2.0)
Indeed, my demonstration was of the simplest-most form, and it was desired that
as much information as possible was given to the player.
As for the choice, I beleive that it's a different set of rooms for tar/mud, with different sets of high scores, am I right?
As for TCB, care to say in wich rooms precisely?
Also, this is a problem in The Searing Wastes, since it's teh same room, help or no help.
-Insane