John259 wrote:
Over 40MB for a demo is too big. Not everyone has broadband yet. A demo should ideally be no more than 5MB and never more than 10MB. That could be achieved by cutting out all the irrelevance at the start and commencing with The Uncturage, the first level with anything interesting in it.
Like other people wrote above, 40MB for a demo is pretty small these days. But cutting out what you call "
the irrelevance"
would be a terrible way of making the demo smaller, since that stuff is really integral to TCB. If people buy TCB based only on the puzzle stuff and ignore the story stuff, then we lied to them. Plain and simple.
I'd much rather people don't buy TCB than buy TCB and discover it's a very different game than what they expected. You are now disappointed, which is a shame, but somewhat unavoidable in the big picture - there will always be people who don't like a game. If you paid money for TCB and discovered it was really different than what you expected, you'd be disappointed and angry. Which is a lot worse, both for us and for you.
I should mention that there are current discussions among the devs on somewhat revising the demo based on players' reactions, though I'm not sure I'm allowed to give the details.
Beethro sheathing and unsheathing his sword seems to be completely unnecessary. Until you release that it happens automatically, you can wander round the documentation for quite a while failing to find the right keys to do it.
Instructions pop up on the screen telling you that it is automatic. That said, they may be too easy to skip and/or not clear enough.
It's very difficult in places to see where Beethro can walk and where he can't. Yes, I know I can move him and see what happens but that shouldn't be necessary.
Are you talking about the lighting system? Or about the city graphics? Or what? If it's about the lighting, did you try to adjust the gamma value and/or turn off alpha blending?
Transferring between game levels without any stairs is unfortunate. Yes, I know that various areas of the city are on the same physical level in story terms, but it means that unless you're very careful you miss the introductory screen for the new level. The level introduction text needs a non-standard keypress introduced to acknowledge it, so it can't be accidentally missed.
That's a good point - though I've never really heard of anyone else having this problem. It certainly didn't come up in beta testing, and I never experienced it.
The dreaded Danforth is still around I see. I thought we'd seen the last of him. For anyone in two minds about purchasing the game, Danforth will in most cases put them off completely.
I'm sorry you feel that way. But if you look at the "
things I love"
thread, you'll see that the general reaction to Danforth is more glowingly positive than to any other element in the game. So I'm ready to declare him a success, and I doubt you've seen the last of him.
Maybe TCB gets better on the later levels. Certainly the force arrow rotation puzzles in The Uncturage are excellent and I hope for more of the same kind of creativity as I explore further.
I'm glad you enjoy the puzzle levels. I think you'll enjoy the rest of the puzzle levels in TCB. But fair warning - you will have to deal with several non-puzzle levels on the way.
There are far too many game elements now. The beautiful game has lost its elegance.
Honestly, I've felt that way when JtRH came out (even though I was involved with making it). I got over it at some point, though I can't tell you why or how. It's a really subjective feeling, so there's no sensible way I can argue with you on it.
I'm sorry, I feel very guilty now and really wish I could be more positive.
Please don't feel guilty. Honest feedback is always appreciated and welcomed. As the cliche goes, you can't please all of the people all of the time, and it's not your fault that we failed to please you, and I am thankful that you chose to explain what you didn't like about the game - that will be helpful in the future.
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I got my avatar back! Yay!