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AtkinsSJ
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Yay! :thumbsup
I can't think of anything clever to say, so thanks for that. :)
04-01-2007 at 03:57 PM
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eytanz
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Chaco wrote:
eytanz wrote:
Ezlo wrote:
Since two of my questions weren't answered, I get to ask two more! Yay! :D

Is there a triple Green-Tarstuff Queen room in TCB?

Not a version of the KDD one, but there is at least one room with 3 green mothers.

Is this because KDD Eighth Level 7S3E would be impossible if filled with green tar and three green tar mothers at the appropriate spots?

Strictly speaking, it'd be impossible with mud - JtRH had to make at least one layout change. But it would be considerably harder to make a green version of that room that would be solvable, I think.

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04-01-2007 at 04:00 PM
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Okay, the three "hidden" elements were:

* Cracked/broken orbs

Cracked orbs are basically "one-use" orbs. Hitting them activates the door, but then the orb is broken. Striking a broken orb destroys it completely. Broken orbs are also susceptible to bomb blasts and other methods of destruction.

* Hot tiles

There is a new floor type that we call "hot tiles" that will kill almost everything on it if it stays there for more than one turn. So as Beethro, you can move all you want on the hot tiles, but don't stop to swing your sword. Most monsters are vulnerable to hot tiles, but we decided to let tarstuff babies be invulnerable--this makes the choice of roach or tarstuff baby actually mean something in a hot tile room instead of just being the same monster with the same puzzle usefulness.

* Bridges

Bridges are basically trapdoors of any size you want. When a bridge is connected to regular floor by a trapdoor, and that trapdoor is dropped, the entire bridge falls down. The connection to the trapdoor must be lateral (horizontal or vertical), not diagonal, and if the bridge is touching regular floor at all, it will never drop. Note that the bridge is not considered a trapdoor, so it doesn't affect red gates. In addition, anything on the bridge when it is dropped will be destroyed. This includes monsters, tarstuff, orbs, etc. But not doors or walls--those can't be placed on bridges. And of course any other floor types would replace bridges...but it's not too limiting.

Enjoy the spoilers, I'm taking a break soon. ;)

Game on,


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[Last edited by Oneiromancer at 04-01-2007 04:42 PM]
04-01-2007 at 04:00 PM
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vittro
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Really cool! I can't wait!

Another question:

The green "tar" will have babies, right? So also green babies dont be affected by hot tiles... right?

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04-01-2007 at 04:02 PM
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Oneiromancer
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vittro wrote:
Really cool! I can't wait!

Another question:

The green "tar" will have babies, right? So also green babies dont be affected by hot tiles... right?
I said "tarstuff" babies...that includes all three colors. Before the green one, saying "tarstuff" meant both tar and mud.

Game on,

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04-01-2007 at 04:04 PM
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Lardarse
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Is there anything else that's being "done in threes", apart from a tar-like and a snake-like? By this, I mean something that existd in 1.0, had a variant added in 2.0, and has another variant in 3.0
04-01-2007 at 04:12 PM
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eytanz
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I have to go and do some work, so I won't be answering questions for a bit now.

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04-01-2007 at 04:12 PM
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Citrus
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On a Sunday!? What type of job do you have? :(

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04-01-2007 at 04:17 PM
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Syntax
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Ezlo wrote:
On a Sunday!? What type of job do you have? :(
Hopefully releasing code ;)
04-01-2007 at 04:20 PM
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Maurog
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Nice. Hot tiles and bridges (in their original suggestion as multi-square trapdoors) were my favorite suggestions.

A question on interaction if you please. What happens to a long monster that was on a bridge when it falls down? When its head was on the bridge is presumably dies, but what if the head was in the clear?

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04-01-2007 at 04:21 PM
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Lardarse
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Ezlo wrote: On a Sunday!? What type of job do you have? :(
My guess is that he's currently in Israel, where the working week is Sunday to Thursday.
04-01-2007 at 04:23 PM
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Citrus
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Lardarse wrote:
Ezlo wrote: On a Sunday!? What type of job do you have? :(
My guess is that he's currently in Israel, where the working week is Sunday to Thursday.

He lives in New York now I thought.

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04-01-2007 at 04:25 PM
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eytanz
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I live in New York, and I'm writing my PhD dissertation...

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04-01-2007 at 04:35 PM
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Citrus
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Cool. Have fun! :)

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04-01-2007 at 04:36 PM
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Oneiromancer
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Maurog wrote:
Nice. Hot tiles and bridges (in their original suggestion as multi-square trapdoors) were my favorite suggestions.

A question on interaction if you please. What happens to a long monster that was on a bridge when it falls down? When its head was on the bridge is presumably dies, but what if the head was in the clear?
Well, I forgot to say some things about bridges above. I'm going to edit that post after this. While it is impossible for this to happen without an element we haven't yet revealed (because the serpent would have to be on the final trapdoor, so it couldn't be dropped), when it does happen, the serpent is split at the correct point.

Game on,

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04-01-2007 at 04:40 PM
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Oneiromancer
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Syntax wrote:
Ezlo wrote:
On a Sunday!? What type of job do you have? :(
Hopefully releasing code ;)
Note that Eytan, Clayton and I are not coders at all (well, Eytan does know programming, but doesn't do it for DROD). We just contributed puzzles, story, and other content. So did other members of the dev team, of course, but they were actual coders. And we had some other people who contributed some great art, and music, and voice, and testing...you'll see it all in the credits when it is released, of course.

Game on,

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04-01-2007 at 04:58 PM
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Citrus
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Here's a question, what exactly is it that's left to do? Besides debugging.

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04-01-2007 at 05:06 PM
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BeefontheBone
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You mean besides teasing everyone a bit longer? :P

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04-01-2007 at 05:10 PM
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Oneiromancer
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Ezlo wrote:
Here's a question, what exactly is it that's left to do? Besides debugging.
Oh, you know. Stuff.

Seriously, you should know we're not going to answer that one. :)

Game on,

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04-01-2007 at 05:20 PM
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Citrus
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Yeah, that's why I asked. :)

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04-01-2007 at 05:26 PM
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Zaratustra
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Any new mother-type enemies (enemies that spawn others) aside from the third tarlike mother?

Is water in as we saw it in the JTRH preview? Is it a specific element or just decoration?

What about the Flow?


04-01-2007 at 05:28 PM
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Oneiromancer
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Here's some more information about the three elements that were directly listed in the "...of interest" posts. I can't remember if all this was covered, but here it's in one place at least.

* Pressure plates come in three types: one-use, on-only, and on-off. All of them are activated by ground-based creatures (including serpents) and tarstuff. The first kind has a graphic to show that it's been depressed and will no longer work. The second kind activates when depressed, and will not activate again until it raises and is then depressed again. The third type activates when depressed, and then activates again when raised. Obviously this third one works best with a toggle but there are probably situations where it can be used with just Open or Close to good effect. One of the neat things about pressure plates is that ones of the same type are fully continuous--you can make a plate of any shape you want. They can be clicked on to show the doors they control, and are assigned in the editor just like orbs are now.

* Sister gates are already pretty obvious, but I'll go over them again. They exist for all types of gates: blue, green, black, and red (yellow already existed, of course). Now when all closed gates drop, they leave behind their respective "open" equivalent. Note that this won't affect roach egg laying--only open yellow doors block egg-laying. Another question is, can they come back up again? (Or drop again if they started out open.) For blue gates, no, this is impossible. For green gates, they won't toggle to keep backwards compatibility. Black gates will toggle, as discussed here. Red gates will also toggle again, although I won't be saying how this is possible. :) You can place open gates next to closed gates without them merging.

* Adders are mostly as we described them in that other thread. They can be killed by a sword (or bomb, etc) to the head, and if they get stuck on themselves or another adder, they will shrink. They can eat monsters, golem piles, and unbreakable tarstuff. Each turn they eat something, they grow by one tile. This is one of the "non-Beethro" ways to kill a monster that b0rsuk (I think) asked about above, but there are others.

Game on,

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04-01-2007 at 05:39 PM
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Oneiromancer
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Zaratustra wrote:
Any new mother-type enemies (enemies that spawn others) aside from the third tarlike mother?
No comment.
Is water in as we saw it in the JTRH preview? Is it a specific element or just decoration?
There is water, and it is more than just decoration.
What about the Flow?
The Flow is not in 3.0.

Game on,

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04-01-2007 at 05:41 PM
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Tahnan
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* So, eytanz, how's the dissertation coming?
* Which Smitemaster Selections will we want to have played, plot-wise, before playing TCB? (I haven't yet finished either Perfection or Beethro's Teacher, for instance...)
04-01-2007 at 06:32 PM
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mrimer
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Tahnan wrote:
* So, eytanz, how's the dissertation coming?
* Which Smitemaster Selections will we want to have played, plot-wise, before playing TCB? (I haven't yet finished either Perfection or Beethro's Teacher, for instance...)
The plots of both of these are referenced in TCB. Not in too big a way though, so you won't be lost or anything if you haven't played all the way through them. Any more lost than Beethro already will be, that is :P

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[Last edited by mrimer at 04-01-2007 06:35 PM]
04-01-2007 at 06:34 PM
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Oneiromancer
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Tahnan wrote:
* So, eytanz, how's the dissertation coming?
Speaking as someone who has completed a dissertation, that question is generally enough to get the hands and eyes twitching like the police commander in the Pink Panther movies.
* Which Smitemaster Selections will we want to have played, plot-wise, before playing TCB? (I haven't yet finished either Perfection or Beethro's Teacher, for instance...)
If you really must, all of the SS's that take place on the road to TCB are part of the canon. So, Perfection, Beethro's Teacher, and Master Locks. But it's okay, we know you won't be able to help yourself. If you don't finish them in time, you can play them later to get the references to them that are in TCB. :)

Game on,

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04-01-2007 at 06:34 PM
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jbluestein
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Tahnan wrote:
* Which Smitemaster Selections will we want to have played, plot-wise, before playing TCB? (I haven't yet finished either Perfection or Beethro's Teacher, for instance...)

The ending of Beethro's Teacher has some interesting stuff in it that may or may not be plot-related. It at least suggests what one of the new non-monster TCB elements might be. (Interestingly, I haven't seen it mentioned on any of these threads, so maybe I missed the part where it was noted that we would never actually see this item.)

Josh

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04-01-2007 at 06:35 PM
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Briareos
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Oneiromancer wrote:
If you really must, all of the SS's that take place on the road to TCB are part of the canon. So, Perfection, Beethro's Teacher, and Master Locks.
Wasn't that the road to Rooted Hold? At least Perfection said so when I just checked...

np: Death Cab For Cutie - Stable Song (Plans)

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04-01-2007 at 06:39 PM
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eytanz
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Oneiromancer wrote:
Tahnan wrote:
* So, eytanz, how's the dissertation coming?
Speaking as someone who has completed a dissertation, that question is generally enough to get the hands and eyes twitching like the police commander in the Pink Panther movies.

Oh, Tahnan knows all about writing dissertations :) - mine is, well, lets say - on schedule. More or less. I have an actual deadline now, so that's motivating.

* Which Smitemaster Selections will we want to have played, plot-wise, before playing TCB? (I haven't yet finished either Perfection or Beethro's Teacher, for instance...)
If you really must, all of the SS's that take place on the road to TCB are part of the canon. So, Perfection, Beethro's Teacher, and Master Locks. But it's okay, we know you won't be able to help yourself. If you don't finish them in time, you can play them later to get the references to them that are in TCB. :)

Just to elaborate on this a bit, there's no need to play any of the SmS holds to understand the TCB plot, but there are references here and there.

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04-01-2007 at 06:42 PM
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jbluestein
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Briareos wrote:
Oneiromancer wrote:
If you really must, all of the SS's that take place on the road to TCB are part of the canon. So, Perfection, Beethro's Teacher, and Master Locks.
Wasn't that the road to Rooted Hold? At least Perfection said so when I just checked...

I thought it was understood that (Rooted Hold) == (The City Beneath)? JtRH: Beethro Is Heading To Rooted Hold. TCB: Beethro Gets To Rooted Hold. Intervening SMSen: What he did (or tried to do) along the way.

Josh



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04-01-2007 at 06:43 PM
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