zex20913 wrote:
These sound similar to both Forcing Arrows, and a previous idea by you, I believe. That said, I don't like the "can't get off" thing for a conveyor belt. Also, there may need to be a movement clarification. I'm a bit confused. Does the belt move twice in one turn? So, Beethro could then move three times in one turn? Or is it a one time thing, where Beethro steps on, moves, and then can make a move?
I think it would be best that the belts moved last and just once per turn, and anyone moving on would be forced in the direction of the belt in contrast with whatever move they make. For instance, if Beethro was on a north-moving belt, and you pressed the button to make him go east, he'd go northeast.
Also, what would you do if a snakes head were to get onto a conveyor belt? What of tar growth? Would the graphics be sufficient for somebody to determine which way it goes?
Let's say that serpents on belts would have the same kind of movement as Beethro, except that on a diagonal belt (which I'm not sure if there should be one), serpents would randonmly be moved in one of the two cardinal directions making up the intermediate one.
Let's say tar is too heavy for the belts, so it is unaffected. If not, it would be like Beethro and serpents, becoming tar babies wherever it isn't wide enough.
As for the graphics thingy, I'd have to think about it.
-Noah
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