In a hold I am making there are points where you have to kill the slayer in order to progress in the game. Some of these "
exploits"
or "
weaknesses"
are more obvious, such as using an invinsibility potion or using an element that changes the Slayers behaviour. When I found this (see entrance) I did it in my hold with a decoy potion. You needed the decoy potion for something else but you could kill the slayer with it.
I was probably being too thorough in testing it out, but I was considering using a second Slayer which one you had to use its "
help"
and the other to kill. ;>
_>
Anyways I dound that you could kill it a slayer using a wall that it two tiles big. The other rooms I made are just filler really, but the Arrow Room is weird. The Slayer doesn't rotate or steps off the arrow in the move I make to stand next to it even tho' it can walk off it diagonally.
The Ortho rooms, I orginally killed the Slayer differently in each but I couldn't remember how. One way was weird as well. A stepped next to the slayer and landed on the wisp at the same time but it didn't move. Something I need to reproduce to see if I'm not mistaken and it normally does that under those circumstances.
Hold plus demos.
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× They call me Raging Demon because I'm Jab, Jab, Short, Towards, Feirce.