SSSlitherin
Beethro is called upon to do some exterminating at a place called SSSlitherin.
Beethro will have to master the hold to find out the secrets about SSSlitherin and its lisping curator Sam Smiley.
-Custom floors.
-Original puzzles.
-Fun story.
WARNING: There are gunna be snakes, so..
How to prepare:
1. Read up on snake movement rules.
Check-
http://forum.caravelgames.com/viewtopic.php?TopicID=2587&page=0#23935
bibelot explains unbrained serpents-
Click here to view the secret text
×Serpents:
A serpent first checks to see if Beethro is directly in front of or behind its head. If he is, the serpent continues moving in that direction. It also has an internal counter; the first five turns it prefers horizontal movement, the next five it prefers vertical, and then this repeats. The serpent picks a square into which it wants to move; if it is thinking horizontally, then it picks which of the two squares horizontally adjacent to its head is closer to Beethro. If it is in the same vertical column as Beethro, it picks which of the two vertical squares adjacent to its head is closer to Beethro. Note that the square it picks may be occupied by a wall or the serpent's own body. If it is thinking vertically, it does the same thing but looks at the vertical squares first, then the horizontal squares. The serpent then tries to move into the square that it has picked. If that square is blocked, the serpent tries to move N, then E, then S, then W. If it can't move into any of those squares, its tail shrinks by one square. Serpents will always try to move unless its head is outside of smelling range when Beethro is invisible, in which case it will only move if a brain is within smelling range of Beethro.
2. Install serpent clock.
One can be found here-
http://forum.caravelgames.com/viewtopic.php?TopicID=6321&page=0#63477
3. Practice, practice, practice.
Try playing Tim's excellent hold named Penthouse.
http://forum.caravelgames.com/viewtopic.php?TopicID=6606
Testers-
Briareos
michthro