coppro wrote:
Hmm... let's see. Would require polling each character next to the space as to whether it's sword was there. Not totally simple, but it could definitely be worse.
I'm a little suprised that each tile doesn't maintain information as to whether there is a sword present, but then I haven't looked at the source, so my vision of how data is stored in general is probably way off. Anyway, this doesn't seem like THAT big of a deal, since if you have to do it here, the program probably also has to do it every time you check for orb hits or monster death, yes?
Besides, anyone scripting this 'by hand' would have to do the same thing, one step at a time.
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Now I will repeatedly apply the happy-face rule"