I have just 'mastered' this hold.
Which is to say, I beat all of the secret rooms and have peeked past the master wall, at which point my brain exploded and I was found two days later huddled in a corner singing tunelessly to myself.
Or was that something else? I forget.
In any case, this is an absolutely brilliant hold. The puzzles are exacting and brutal, but once you figure out what you need to do they're actually reasonably doable.
I particularly liked:
(secret space for spoilers about secret rooms)
Click here to view the secret text
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2S1W and 2S2W: I was pretty proud of myself for figuring out 2S1W and really blanched when I saw 2S2W...but it's still manageable.
1S: all of the different moving parts make for a very nice experience overall. Best implementation of a timer that I've seen.
3S2W: Really a hard one. So many paths to sort out, but the joy of seeing that little dude go where you want him to is palpable.
I don't know when/if I'll ever manage to beat the secret rooms...but I'm starting on a new campaign to reduce left-behind rooms. So maybe I'll give them a shot soon.
Anyway: hats off to Rabscuttle. Awesome hold.
I give it a 10, with 8.5 brains of difficulty.
Josh
[EDIT: Oh yeah...I'm guessing that my solution to 2S2W was not the intended one. It sure didn't look anything like the top demo...I just:
Click here to view the secret text
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Created an alcove of dead rock golems near one of the yellow doors, and I was able to lure tar babies out from there...
]
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"
Rings and knots of joy and grief, all interlaced and locking."
--William Buck
[Last edited by jbluestein at 02-02-2007 07:12 PM]