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Caravel Forum : DROD Boards : Feature Requests : Different Kinds of Brains
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Canadian_Army
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icon Different Kinds of Brains (0)  
Well I was thinking, I really like the brain monster...
But why stop at the normal kind of brain?

Here a couple ideas for other brain-type monsters

Black Brain (why black? im not sure): Makes tar/mud mothers and rochequeens grow/spawn ever 30 turns instead every 60

Blue Brain: Makes all monsters except for blue brains invincable (could also be monsters in a 7x7 square around brain)

White Brain: Gives all monsters the spider invisable technique

Purple Brain: Makes all monsters look like other monsters (doesnt affect tar/mud mothers)

Yellow Brain: Gives all monsters 'flying ability' (doesn't affect seeps).

Gray Brain: Monsters can walk though walls

The color scheme is changable

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07-23-2006 at 09:55 PM
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Briareos
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icon Re: Different Kinds of Brains (0)  
Canadian_Army wrote:
Black Brain (why black? im not sure): Makes tar/mud mothers and rochequeens grow/spawn ever 30 turns instead every 60
Are you sure you didn't get that the wrong way round?
Blue Brain: Makes all monsters except for blue brains invincable (could also be monsters in a 7x7 square around brain)
Ugh...
White Brain: Gives all monsters the spider invisable technique
UGH!
Purple Brain: Makes all monsters look like other monsters (doesnt affect tar/mud mothers)
AUGH!!1
Yellow Brain: Gives all monsters 'flying ability' (doesn't affect seeps).

Gray Brain: Monsters can walk though walls
The pain! The PAIN! My BRAIN hurts! The sandpaper, it does nothing!!1!eleven

In other words - I'm not exactly thrilled by these suggestions...

(Also, you forgot sharksbrain mothers with freaking LASER BEAMS on their, uh, heads... :lol)

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[Last edited by Briareos at 07-24-2006 08:32 AM]
07-23-2006 at 10:12 PM
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skell
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Briareos wrote:
(Also, you forgot sharksbrain mothers with freaking LASER BEAMS on their, uh, heads... :lol)

Briareos don't be cynical, you'll scare him ;). It is to exaggerated :). The brain which teleports monsters next to you, it'd be ok, but Laser? How can you? :P

Ok, ok :).

Well, to be honest I agree with him. The ideas are bad. They really don't bring too much to the whole game :).

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07-23-2006 at 10:22 PM
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Banjooie
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icon Re: Different Kinds of Brains (+2)  
Occasionally, a fellow posts a thread so insightful that all threads before it merely quiver in the wave of obscelence left in its wake.

This is not that thread.
07-23-2006 at 11:49 PM
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Canadian_Army
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*eep* I'm sorry
Will keep my bad ideas to myself next time

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07-23-2006 at 11:54 PM
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Banjooie
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Generally, something that just outright changes the rules of DROD should be done in moderation.

A series of brains that do different things isn't really useful for this purpose. Pink brains are basically the limit of how far you'd want to go with it.
07-24-2006 at 12:00 AM
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Doom
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Now, let's stuff all of those into a single room. Invisible, invincible, wallwalking, flying serpents! I must say, that sounds like something no other puzzle game has ever done before. Just what could go wrong with that high level of originality?
:)
07-24-2006 at 12:14 AM
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Banjooie
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Doom wrote:
Now, let's stuff all of those into a single room. Invisible, invincible, wallwalking, flying serpents! I must say, that sounds like something no other puzzle game has ever done before. Just what could go wrong with that high level of originality?
:)

...that could actually be kinda cool.
07-24-2006 at 07:44 AM
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skell
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Rather imagine horde of roaches and in it horde of goblin-roaches, few rattlesnake-roaches (XD) and a bit of serpent-roaches XD.

ANd Canadian Army don't worry :). People here have strange mind deviations when it comes to the not good ideas. Or maybe that's just me?

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07-24-2006 at 07:51 AM
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NiroZ
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don't feel too bad canadian army, the idea of different brains in itself is ok, but your uses for them wasn't the best.
07-24-2006 at 09:11 AM
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Canadian_Army
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Lol I'm kinda looking back at my idea now and going "what was I thinking?"

I think I wasnt quite awake while posting

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07-24-2006 at 06:39 PM
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skell
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Nah, such mistakes can be deadly. Yup, even 'till today I feel bad for what I've said during one of the discussion about UU. (Sorry again Michtro *confused a bit*)

But don't worry ;).

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07-24-2006 at 09:09 PM
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Tahnan
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Doom wrote:
Invisible, invincible, wallwalking, flying serpents!

That's actually the title of the novel I'm writing. Please try not to spoil anything else about it?
07-25-2006 at 05:30 AM
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Maurog
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I'm sorry to bring the bad news, but someone already stole your novel and made a movie out of it. And they don't even mention you in the credits!

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08-05-2006 at 10:23 PM
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Beef Row
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Canadian_Army wrote:
Lol I'm kinda looking back at my idea now and going "what was I thinking?"

I think I wasnt quite awake while posting

Its not your fault, its the new "player's brain", which when present in a room spawns bomb queen queens, wall mothers, and goblin marriage counselors (when a goblin marriage counselor is near two goblins, a goblin baby appears in each square near the goblin designated as female (which is determined by movement order), but only on spawn cycles starting with 'R'). :spamlaser

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08-07-2006 at 04:00 PM
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Someone Else
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Banjooie wrote:
Doom wrote:
Now, let's stuff all of those into a single room. Invisible, invincible, wallwalking, flying serpents! I must say, that sounds like something no other puzzle game has ever done before. Just what could go wrong with that high level of originality?
:)

...that could actually be kinda cool.

...except for the fact that serpents are always moving and can't be invisible.
08-10-2006 at 11:06 PM
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coppro
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Someone Else wrote:
Banjooie wrote:
Doom wrote:
Now, let's stuff all of those into a single room. Invisible, invincible, wallwalking, flying serpents! I must say, that sounds like something no other puzzle game has ever done before. Just what could go wrong with that high level of originality?
:)

...that could actually be kinda cool.

...except for the fact that serpents are always moving and can't be invisible.

Not true. They only move when the smell/see prey.
08-10-2006 at 11:28 PM
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Someone Else
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Oh. Right. :look
08-11-2006 at 12:09 AM
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