da rogu3
Level: Smiter
Rank Points: 491
Registered: 04-06-2011
IP: Logged
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Re: Magic Show (+1)
This is definitely my favourite larrymurk hold. Tar cutting, movement order, efficiency, and other devious lynchpins are all present here.
Probably the best thing about this hold, is that most rooms have fairly simple solutions, and yet finding them is much trickier than it seems. I'll describe a few favourites - Spark Tricks 1S is perhaps the only room with multiple mimics that I've actually enjoyed solving. 1E on the same level was extremely clever, too. I loved the 2 efficiency rooms in Escape Tricks, and their respective secret rooms as well. Deadly Tricks 1W was a neat little room as well.
Some rooms however, weren't at all great. Deadly Tricks 1S felt a bit straightforward. 1N was terrible.(edit: Actually, that sounds a bit harsh, the room was still well made, but I just didn't like it) I absolutely hated that room (even when reading the trick in H&S, it was annoying to carry out). That one room stopped me from giving the hold a perfect 10 for fun.
The final level made up for it though, the first 3 clown rooms were so simple, yet so devious to figure out (the last one in particular, very sneaky trick!)
And that final room is one of the best I've ever played. It was extremely satisfying to complete.
Overall, this is a must-play for experienced DROD players. Difficulty-wise, (by today's standards) I don't think this is one of the hardest holds, at least not 8.5 brains. Compared to Magic Show 2 and many TCB holds, this isn't too difficult. So if any of you tried this hold years ago and gave up, now is a good time to replay it.
[Last edited by da rogu3 at 10-01-2011 01:04 PM]
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