Oneiromancer
Level: Legendary Smitemaster
Rank Points: 2936
Registered: 03-29-2003
IP: Logged
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Multi-colored tar (0)
The most basic use of this would just be a palette change for different tilesets...after all, tar should still be recognizeable regardless of the color due to its unusual shape.
However, different colors of tar are not compatible with each other. A tar mother will only cause the color of tar it is in to grow. This will induce tactical decisions on which color to take care of first. If my "tar in a bottle" suggestion is implemented, it only produces one color (which is decided by the room author, and it should be obvious what the color is when you are trying to place the blob).
Now, this could be taken further, by making different colors destroy each other. If only one color has a mother, and the two color tars touch, then the color with a mother will start to cover the other color tar (which is basically the same as if it was "destroyed", creating the appropriate tar babies). If both colors have mothers there is a standoff where the two colors meet. Tar babies of different colors also destroy each other. In this most basic format, if two tar babies want to be on the same square, they are both destroyed regardless of the presence of mothers.
Now, we could get even more complicated (although I don't really want to) and introduce tar hierarchy. That is, blue tar destroys green tar, green tar destroys red tar, but red tar destroys blue tar. This could make some really elaborate puzzles, but I don't like it because it is too complicated and is too much to remember.
I would like some interaction between the colors, so any suggestions are welcome.
Game on,
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"He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder." -- Tad Williams
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