I actually DID figure out what was going on in the space room, but it still took me about three times through it to catch on. I agree that some indication on that as well as some of those apparantly random script points would have greatly contributed to the overal hold. I was especially not too keen on the:
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× 'infinitely' appearing mud - at least, I kept thinking it was infinite.
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×I only found out it wasn't when I got frustrated enough to finally just set them up to spawn directly on my sword and realized that they eventually stopped appearing.
All that said, I'm a really big fan of story concept holds like this, so that kept me going with it. The idea is very neat... I just think it would be helped A LOT by just a little added bit of indication as to whats going on and where you need to stand and such. At least two rooms found me wandering all over the room in attempts to find the 'magic' door trigger points.
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[Last edited by jmpava at 06-14-2006 07:58 AM]