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Caravel Forum : DROD Boards : Architecture : Hold Battle (I think this has potential)
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golfrman
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icon Re: Hold Battle (0)  
oh. i forgot to make it anyone edit, sorry i'll post a new one with anyone edit so you can have unlimited undos

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08-05-2006 at 08:51 PM
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Niccus
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icon Re: Hold Battle (0)  
On second thought, just add checkpoints... The rule requires a demo to prove victory.
08-05-2006 at 08:53 PM
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golfrman
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icon Re: Hold Battle (0)  
i'll put a checkpoint on everyspot so it can be just like editmode

Click here to view the secret text


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08-05-2006 at 08:57 PM
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golfrman
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File: One Room Battle.hold (1.8 KB)
Downloaded 47 times.
License: Public Domain
icon Re: Hold Battle (0)  
and here's the new version with checkpoints!

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08-05-2006 at 11:06 PM
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Ezlo
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I'll get right too it. Sorry, I had to leave for a surprise baseball game. Post my solution and challenge tomorrow. ;)
08-06-2006 at 03:16 AM
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Doom
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icon Re: Hold Battle (0)  
I can confirm that golfrman's room is solvable, with the exception that there's no exit...

So pressing F4 after killing all monsters to record a demo is necessary.
08-06-2006 at 11:05 AM
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Ezlo
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Well, I declare that that this room is impossible to clear! There is know exit anywhere and you have to exit a room before it is really cleared. :shifty


This has nothing to do with the fact that I hate rooms with more than 20 brained roaches spawning. Oh no.
08-06-2006 at 01:10 PM
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golfrman
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icon Re: Hold Battle (0)  
just destroy all the monsters and i consider it clear, you don't have to leave the room

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08-06-2006 at 05:36 PM
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Kevin_P86
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icon Re: Hold Battle (0)  
You know golfrman, you could just put a way to exit the room, and then this problem magically goes away... :)

Something as simple as an empty room beside it, or even better might be an empty room except for a staircase that ends the hold.

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08-06-2006 at 06:35 PM
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golfrman
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File: One Room Battle.hold (2 KB)
Downloaded 39 times.
License: Public Domain
icon Re: Hold Battle (0)  
you know it is still considered clear even if you don't leave the room, you just have to leave the room to save ;)
anyways, heres a new version with an exit...
edit: might wanna put the file on...
edit: wow either ezlo forot about this, hasn't had enough time, or this room is harder tthan i realised, ezlo, i'm sure you will be happy to know that this rook is going to be in the hold i'm currently working on, (goblins castle) and i will most likely put it in community project, he he :shifty

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[Last edited by golfrman at 08-09-2006 12:32 AM]
08-06-2006 at 10:04 PM
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