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JtRH Graphics - In-Depth on GeneralTiles, Style1, and the *.tim files. (By "coppro")I will be giving a comprehensive guide to JtRH Tile modding. This is for two things: GeneralTiles and Style1. I am not going over external Style files, or modding freely-distributed files. 663: O_O _XX OXX 664: O_O _XX OX_ 665: O_O XX_ XXO 666: O_O XX_ _XO 667: OXX _XX O_O 668: OX_ _XX O_O 669: XXO XX_ O_O 670: _XO XX_ O_O 671: O_O XXX XXX 672: O_O XXX XX_ 673: O_O XXX _XX 674: O_O XXX _X_ 675: XXX XXX O_O 676: _XX XXX O_O 677: XX_ XXX O_O 678: _X_ XXX O_O 679: XXX XXX XXX 680: _XX XXX XXX 681: XX_ XXX XXX 682: _X_ XXX XXX 683: XXX XXX XX_ 684: _XX XXX XX_ 685: XX_ XXX XX_ 686: _X_ XXX XX_ 687: O_O _X_ OXO 688: O_O XX_ O_O 689: OXO _X_ O_O 690: O_O _XX O_O 691: O_O _X_ O_O 692: O_O XXX O_O 693: OXO _X_ OXO 694: OXX _XX OXX 695: OX_ _XX OXX 696: OXX _XX OX_ 697: OX_ _XX OX_ 698: XXO XX_ XXO 699: _XO XX_ XXO 700: XXO XX_ _XO 701: _XO XX_ _XO 702: XXX XXX _XX 703: _XX XXX _XX 704: XX_ XXX _XX 705: _X_ XXX _XX 706: XXX XXX _X_ 707: _XX XXX _X_ 708: XX_ XXX _X_ 709: _X_ XXX _X_ 710-756: Secret Wall. Cracks that are normally not visible unless they are next to an empty square 552: Trapdoor front edge (Thanks to mrimer for this one). Displayed only when you have a pit directly below a trapdoor. 57: Trapdoor 105: Falling Trapdoor 460-463: Tunnels in order: E,W,N,S 216-223: Force arrows from N going clockwise 120: Downward stair no shadow. 123-125: Top of 3x3 Rock 1 obstacle. 169-171: Top of 3x3 Rock 2 obstacle. 137-138: Top of 2x2 Rock 1 obstacle. 139-140: Top of 2x2 Rock 2 obstacle. 270-271: Top of 2x2 Tree 1 obstacle. 272-273: Top of 2x2 Tree 2 obstacle. 274: 1x1 Tree 1 obstacle. 121: Downward stair 1/4 shadow. 172-174: Middle of 3x3 Rock 1 obstacle 184-186: Middle of 3x3 Rock 2 obstacle 187-188: Bottom of 2x2 Rock 1 obstacle 189-190: Bottom of 2x2 Rock 2 obstacle 278-279: Bottom of 2x2 Tree 1 obstacle 280-281: Bottom of 2x2 Tree 2 obstacle 282: 1x1 Tree 2 obstacle 136: Downward stair 2/4 shadow 349-351: Bottom of 3x3 Rock 1 obstacle 352-354: Bottom of 3x3 Rock 2 obstacle 355: 1x1 Rock 1 obstacle 356: 1x1 Rock 2 obstacle 64-66: Top of 3x3 Table obstacle 201: 1x1 Table obstacle 1149-1150 (Shadow): Top of 1x1 Table shadow (2x2) 152: Downward stair 3/4 shadow 153: Upward stair no shadow 154: Upward stair 1/4 shadow 155: Upward stair 2/4 shadow 357-358: Top of 2x2 Pile 'O Skulls 1 obstacle 359-360: Top of 2x2 Pile 'O Skulls 2 obstacle 127: 1x1 Pile 'O Skulls 1 obstacle 67-69: Middle of 3x3 Table obstacle 1151-1152 (Shadow): Bottom of 1x1 Table Shadow (2x2) 168: Downward stair full shadow 464-465: Bottom of 2x2 Pile 'O Skulls 1 obstacle 466-467: Bottom of 2x2 Pile 'O Skulls 2 obstacle 142: 1x1 Pile 'O Skulls 2 obstacle 70-71: Bottom row first 2 tiles of 3x3 Table obstacle 200: Bottom right tile of 3x3 Table obstacle 586-590: Top of 5x5 Hut 1 obstacle 591-595: Top of 5x5 Hut 2 obstacle 596-598: Top of 3x3 Hut 1 obstacle 599-601: Top of 3x3 Hut 2 obstacle 810-814: Second row of 5x5 Hut 1 obstacle 815-819: Second row of 5x5 Hut 2 obstacle 820-822: Middle of 3x3 Hut 1 obstacle 823-825: Middle of 3x3 Hut 2 obstacle 826-830: Middle of 5x5 Hut 1 obstacle 831-835: Middle of 5x5 Hut 2 obstacle 836-838: Bottom of 3x3 Hut 1 obstacle 839-841: Bottom of 3x3 Hut 2 obstacle 842-846: Fourth row of 5x5 Hut 1 obstacle 847-851: Fourth row of 5x5 Hut 1 obstacle 852: 1x1 Hut 1 obstacle 853: 1x1 Hut 2 obstacle 935-936 (Shadow): Top of 1x1 Hut 1 shadow (2x2) 991-992 (Shadow): Top of 1x1 Hut 2 shadow (2x2) 854-858: Bottom of 5x5 Hut 1 obstacle 859-863: Bottom of 5x5 Hut 2 obstacle 937-938 (Shadow): Bottom of 1x1 Hut 1 shadow (2x2) 993-994 (Shadow): Bottom of 1x1 Hut 2 shadow (2x2) 605-651: Broken Wall 468-471: Top of 4x4 Empire Statue obstacle 471-473: Top of 2x2 Empire Statue obstacle 489-492: Top of 4x4 Goblin Statue obstacle 474: 1x1 Empire Statue Obstacle 1047-1048 (Shadow): Top of 1x1 Pile 'O Skulls 1 shadow (2x2) 909-910 (Shadow): Top of 1x1 Tree 1 shadow (2x2) 475-478: Second row of 4x4 Empire Statue obstacle 479-480: Bottom of 2x2 Empire Statue obstacle 496-499: Second row of 4x4 Goblin Statue obstacle 495: 1x1 Goblin Statue obstacle 1049-1050 (Shadow): Bottom of 1x1 Pile 'O Skulls 1 shadow (2x2) 911-912 (Shadow): Bottom of 1x1 Tree 1 shadow (2x2) 481-484: Third row of 4x4 Empire Statue obstacle 493-494: Top of 2x2 Goblin Statue obstacle 502-505: Third row of 4x4 Goblin Statue obstacle 1060-1061 (Shadow): Top of 1x1 Pile 'O Skulls 2 shadow (2x2) 922-923 (Shadow): Top of 1x1 Tree 2 shadow (2x2) 485-488: Bottom of 4x4 Empire Statue obstacle 500-501: Bottom of 2x2 Goblin Statue obstacle 506-509: Bottom of 4x4 Goblin Statue obstacle 1062-1063 (Shadow): Bottom of 1x1 Pile 'O Skulls 2 shadow (2x2) 924-925 (Shadow): Bottom of 1x1 Tree 2 shadow (2x2) The rest is all shadows, so I won't have to put that in anymore. 864-867: Top of 3x3 Rock 1 shadow (4x4) 893-896: Top of 3x3 Rock 2 shadow (4x4) 510-512: Top of 2x2 Rock 1 shadow (3x3) 884-886: Top of 2x2 Rock 2 shadow (3x3) 431-432: Top of 1x1 Rock 1 shadow (2x2) 868-871: Second row of 3x3 Rock 1 shadow (4x4) 897-900: Second row of 3x3 Rock 2 shadow (4x4) 513-515: Middle of 2x2 Rock 1 shadow (3x3) 887-889: Middle of 2x2 Rock 2 shadow (3x3) 433-434: Bottom of 1x1 Rock 1 shadow (2x2) 872-875: Third row of 3x3 Rock 1 shadow (4x4) 901-904: Third row of 3x3 Rock 2 shadow (4x4) 516-518: Bottom of 2x2 Rock 1 shadow (3x3) 890-892: Bottom of 2x2 Rock 2 shadow (3x3) 880-881: Top of 1x1 Rock 2 shadow (2x2) 876-879: Bottom of 3x3 Rock 1 shadow (4x4) 905-908: Bottom of 3x3 Rock 2 shadow (4x4) 882-883: Bottom of 1x1 Rock 2 shadow (2x2) 913-915: Top of 2x2 Tree 1 shadow (3x3) 926-928: Top of 2x2 Tree 2 shadow (3x3) 1051-1053: Top of 2x2 Pile 'O Skulls shadow (3x3) 1064-1066: Top of 2x2 Pile 'O Skulls shadow (3x3) 1153-1156: Top of 3x3 Table shadow (4x4) 916-918: Middle of 2x2 Tree 1 shadow (3x3) 929-931: Middle of 2x2 Tree 2 shadow (3x3) 1054-1056: Middle of 2x2 Pile 'O Skulls shadow (3x3) 1067-1069: Middle of 2x2 Pile 'O Skulls shadow (3x3) 1157-1160: Second row of 3x3 Table shadow (4x4) 919-921: Bottom of 2x2 Tree 1 shadow (3x3) 932-934: Bottom of 2x2 Tree 2 shadow (3x3) 1057-1059: Bottom of 2x2 Pile 'O Skulls shadow (3x3) 1070-1072: Bottom of 2x2 Pile 'O Skulls shadow (3x3) 1151-1164: Third row of 3x3 Table shadow (4x4) 955-960: Top of 5x5 Hut 1 shadow (6x6) 1011-1016: Top of 5x5 Hut 2 shadow (6x6) 1165-1168: Bottom of 3x3 Table shadow (4x4) 961-966: Second row of 5x5 Hut 1 shadow (6x6) 1017-1022: Second row of 5x5 Hut 2 shadow (6x6) 939-942: Top of 3x3 Hut 1 shadow (4x4) 967-972: Third row of 5x5 Hut 1 shadow (6x6) 1023-1028: Third row of 5x5 Hut 2 shadow (6x6) 943-946: Second row of 3x3 Hut 1 shadow (4x4) 973-978: Fourth row of 5x5 Hut 1 shadow (6x6) 1029-1034: Fourth row of 5x5 Hut 2 shadow (6x6) 947-950: Third row of 3x3 Hut 1 shadow (4x4) 979-984: Fifth row of 5x5 Hut 1 shadow (6x6) 1035-1040: Fifth row of 5x5 Hut 2 shadow (6x6) 951-954: Bottom of 3x3 Hut 1 shadow (4x4) 985-990: Bottom of 5x5 Hut 1 shadow (6x6) 1041-1046: Bottom of 5x5 Hut 2 shadow (6x6) 995-998: Top of 3x3 Hut 2 shadow (4x4) 1086-1090: Top of 4x4 Empire Statue shadow (5x5) 1077-1079: Top of 2x2 Empire Statue shadow (3x3) 1073-1074: Top of 1x1 Empire Statue shadow (2x2) 1111-1112: Top of 1x1 Goblin Statue shadow (2x2) 999-1002: Second row of 3x3 Hut 2 shadow (4x4) 1091-1095: Second row of 4x4 Empire Statue shadow (5x5) 1080-1082: Middle of 2x2 Empire Statue shadow (3x3) 1075-1076: Bottom of 1x1 Empire Statue shadow (2x2) 1113-1114: Bottom of 1x1 Goblin Statue shadow (2x2) 1003-1006: Third row of 3x3 Hut 2 shadow (4x4) 1096-1100: Middle of 4x4 Empire Statue shadow (5x5) 1083-1085: Bottom of 2x2 Empire Statue shadow (3x3) 1007-1010: Bottom of 3x3 Hut 2 shadow (4x4) 1101-1105: Fourth row of 4x4 Empire Statue shadow (5x5) 1115-1117: Top of 2x2 Goblin Statue shadow (3x3) 1124-1128: Top of 4x4 Goblin Statue shadow (5x5) 1106-1110: Bottom of 4x4 Empire Statue shadow (5x5) 1118-1120: Middle of 2x2 Goblin Statue shadow (3x3) 1129-1133: Second row of 4x4 Goblin Statue shadow (5x5) 1121-1123: Bottom of 2x2 Goblin Statue shadow (3x3) 1134-1138: Middle of 4x4 Goblin Statue shadow (5x5) 1139-1143: Fourth row of 4x4 Goblin Statue shadow (5x5) 1144-1148: Bottom of 4x4 Goblin Statue shadow (5x5) (Thanks to mrimer for the trapdoor front edge) 4. GeneralTiles.tim GeneralTiles.tim contains the tiles for anything that moves, as well as tar and mud and a few other oddballs. In general, if there are 8 consecutive tiles then they represent N being the first one and the next ones being clockwise in order. Yes, you can in fact make it so that Beethro has his sword facing backward and so that Evil Eyes always seem to be looking in the wrong direction. Also, many objects have multiple sprites that are used interchangebly in order to get an animation effect. These are often eyes, but remember that you want to change both or else your new scarab beetles may randomly revert to roaches! There are no tiles for Mothers scared of Beethro's sword, they merely draw the opposite eye when scared. Once again they are arranged according to position and nothing sensible. 0-7: Decoy/Invisible Beethro. Invisible Beethro kind of flashes, while the Decoy stays at a constant slightly darker than the tile. 765-772: Guards 16-23: Decoy/Invisible Beethro Sword. Same special effects as their wielders. 361-368: Guard Swords 32-39: Beethro 256: Checkpoint 348: Struck Checkpoint 458: Ortho Tile 48-55: Beethro Sword 343-347: Restart Swirl 377-378: Seep Blood 459: Slayer Blood 240-247: Mimic 208-215: Wraithwing (Frame 1) 224-231: Mimic Sword 232-239: Wraithwing (Frame 2) 64-71: Goblin King (Frame 1) 71-79: Inactive Evil Eye (Frame 1) 80-87: Roach (Frame 1) 88-95: Inactive Evil Eye (Frame 2) 96-103: Roach (Frame 2) 261-262: Blood 263-264: Wall Debris 267-268: Insects 110: Beethro Z (Sleeping) 283: Master Wall 112-119: Roach Queen (Frame 1) 257-258: Tar "Blood" 60-61: Tar Mother 62-63: Tar Mother (Turn 29) 128-135: Roach Queen (Frame 2) 106-107: Mud "Blood" 791-792: Mud Mother 793-794: Mud Mother (Turn 29) 176-178: First 3 turns of roach egg (Frame 1) 265: Fourth turn of roach egg (Frame 1) 179-181: First 3 turns of roach egg (Frame 2) 266: Fourth turn of roach egg (Frame 2) 521-528: Seep (Frame 1). Seeps flash slowly. 144-151: Goblin (Frame 1) 529-536: Seep (Frame 2). Seeps flash slowly 160-167: Goblin (Frame 2) 202: Wubba (Frame 1) 204: Wubba (Frame 2) 435: Bomb 454-456: Spark 193: Scroll 194: Orb 195: Struck Orb 196: Mimic Potion 197: Invisibility Potion 457: Decoy Potion 198: Brain (Frame 1) 199: Brain (Frame 2) 206: Horizontal Eye Beam 207: NW-SE Eye Beam 275: Vertical Eye Beam 276: SW-NE Eye Beam 284: Custom Floor All gates (and fuses) are as follows when displayed in a 4x4 square with each letter representing an adjacent gate in that direction: ____ ____ ____ ____ | ES | ESW| SW| S | |NES |NESW|N SW|N S | |NE |NE W|N W|N | | E | E W| W| | 285-287: Top row, first three yellow gates 260: Top row, last yellow gate 298-300: Top row, first three green gates 312: Top row, last green gate 313-315: Top row, first three blue gates 327: Top row, last blue gate 328-330: Top row, first three red gates 342: Top row, last red gate 288-290: Second row, first three yellow gates 295: Second row, last yellow gate 301-303: Second row, first three green gates 308: Second row, last green gate 316-318: Second row, first three blue gates 323: Second row, last blue gate 331-333: Second row, first three red gates 338: Second row, last red gate 291-293: Third row, first three yellow gates 259: Third row, last yellow gate 304-306: Third row, first three green gates 311: Third row, last green gate 319-321: Third row, first three blue gates 326: Third row, last blue gate 334-336: Third row, first three red gates 341: Third row, last red gate 297: Fourth row, first yellow gate 294: Fourth row, second yellow gate 296: Fourth row, third yellow gate 42: Fourth row, fourth yellow gate 310: Fourth row, first green gate 307: Fourth row, second green gate 309: Fourth row, third green gate 43: Fourth row, fourth green gate 325: Fourth row, first blue gate 322: Fourth row, second blue gate 324: Fourth row, third blue gate 58: Fourth row, fourth blue gate 340: Fourth row, first red gate 337: Fourth row, second red gate 339: Fourth row, third red gate 183: Fourth row, fourth red gate 397-399: First row, first 3 black gates 411: First row, fourth black gate 438-441: First row of fuses 537-539: First row, first 3 lowered yellow gates 551: First row, fourth lowered yellow gate 1169-1172: First row of fuses on walls 400-402: Second row, first 3 black gates 407: Second row, fourth black gate 442-445: Second row of fuses 540-542: Second row, first 3 lowered yellow gates 547: Second row, fourth lowered yellow gate 1173-1176: Second row of fuses on walls 403-405: Third row, first 3 black gates 410: Third row, fourth black gate 446-449: Third row of fuses 543-545: Third row, first 3 lowered yellow gates 551: Third row, fourth lowered yellow gate 1177-1180: Third row of fuses on walls Page 2 (Sorry you had to scroll down): 409: Fourth row, first black gate 406: Fourth row, second black gate 408: Fourth row, third black gate 412: Fourth row, fourth black gate 450-443: Fourth row of fuses 549: Fourth row, first lowered yellow gate 549: Fourth row, second lowered yellow gate 549: Fourth row, third lowered yellow gate 41: Fourth row, fourth lowered yellow gate 1181-1184: Fourth row of fuses on walls 413-420: Rock Golem (Frame 1) 429: Rock Golem Core (Frame 1) Tar and Mud are arranged as follows in a 5x3 rectangle: _________________________ _________________________ _________________________ _________________________ _________________________ | Top Left corner| Top Edge| Top Right corner|Inner Bottom-Right Corner| Inner Bottom-Left Corner| | Left Edge| Middle| Right Edge| Inner NW/SE Corner| Inner SW/NE Corner| | Bottom Left corner| Bottom Edge| Bottom Right corner| Inner Top-Left Corner| Inner Top-Right Corner| 248: Top row, first tar 108: Top row, second tar 249: Top row, third tar 254: Top row, fourth tar 253: Top row, fifth tar 421-428: Rock Golem (Frame 2) 430: Rock Golem (Frame 2) 192: Second row, first tar 59: Second row, second tar 122: Second row, third tar 56: Second row, fourth tar 40: Second row, fifth tar Serpents are normally arranged in 5x4 rectangles: ________________________ ________________________ ________________________ ________________________ ________________________ | Westward Head (Frame 1)| W/E Body| Eastward Tail| Unused| Unused| | Westward Tail| Eastward Head (Frame 1)| E/S Body| W/S Body|Northward Head (Frame 2)| |Northward Head (Frame 1)| Northward Tail| N/E Body| N/W Body| N/S Body| | Southward Tail|Southward Head (Frame 1)| Westward Head (Frame 2)| Eastward Head (Frame 2)|Southward Head (Frame 2)| 11-12: Top row, first 2 Serpent 17: Top row, third Serpent 382-383: Top row, first 2 Rattlesnake 391: Top row, third Rattlesnake 250: Third row, first tar 203: Third row, second tar 251: Third row, third tar 29: Third row, fourth tar 252: Third row, fifth tar 25: Second row, first Serpent 9: Second row, second Serpent 14-15: Second row, third and fourth Serpent 44: Second row, fifth Serpent 389: Second row, first Rattlesnake 380: Second row, second Rattlesnake 385-386: Second row, third and fourth Rattlesnake 392: Second row, fifth Rattlesnake 803: Top row, first mud 799: Top row, second mud 804: Top row, third mud 809: Top row, fourth mud 808: Top row, fifth mud 8: Third row, first Serpent 26: Third row, second Serpent 30-31: Third row, third and fourth Serpent 13: Third row, fifth Serpent 379: Third row, first Rattlesnake 390: Third row, second Rattlesnake 394-396: Third row, third and fourth Rattlesnake 384: Third row, fifth Rattlesnake 801: Second row, first mud 798: Second row, second mud 800: Second row, third mud 797: Second row, fourth mud 796: Second row, fifth mud 24: Fourth row, first Serpent 10: Fourth row, second Serpent 47: Fourth row, third Serpent 45: Fourth row, fourth Serpent 46: Fourth row, fifth Serpent 379: Fourth row, first Rattlesnake 388: Fourth row, second Rattlesnake 381: Fourth row, third Rattlesnake 396: Fourth row, fourth Rattlesnake 393: Fourth row, fifth Rattlesnake 805: Third row, first mud 802: Third row, second mud 806: Third row, third mud 795: Third row, fourth mud 807: Third row, fifth mud 577-584: Slayer 369-376: Slayer Hook 585: Wisp Frame 1 104: Wisp Frame 2 175: Wisp Frame 3 191: Wisp Frame 4 436-437: Bomb frames 1&2 789-790: Bomb frames 3&4 757-764: Tar Technician 781-788: Citizen 1/2 569-576: Mud Coordinator 561-568: Halph 553-560: Goblin King (Frame 2) 773-780: Negotiator/Instructor Wall shadows are arranged in a 1x7 row, relevant to walls N, W, and NW. X means wall, _ means floor. Bottom-left _ is floor in question. __ __ __ __ __ __ __ |_X|X_|__|XX|X_|XX|_X| |__|__|X_|__|X_|X_|X_| 109: First wall shadow 111: Second wall shadow 126: Third wall shadow 141: Fourth wall shadow 143: First wall shadow 156: Sixth wall shadow 159: Seventh wall shadow 1185-1192: Tar Baby (Frame 1) 519-520: The first two sword slashes. They are arranged in NW-N, N-NE, etc. 652-657: The last six sword slashes. 1193-1200: Tar Baby (Frame 2) 1217-1224: Seep (Frame 1) 1201-1208: Mud Baby (Frame 1) 1225-1232: Seep (Frame 2) 1209-1216: Mud Baby (Frame 2) 1233-1240: Active Evil Eye 5. How to make your pictures work. In order to your tilesets work when inserted into drod, you will want to use the following filetype: .PNG .JPEG, .JPG, and .BMP also work, but PNG is the generally accepted best image type. Your tiles must always be 22x22. I suggest adding gridlines in your editor. If they are not, JtRH will use 22x22 squares anyway. To avoid seeing a double effect, try to keep in touch with the 22x22 restriction. Some tiles (Just about every tile except for any sort of wall tile) can have transparency. There are two requirements for transparency: The transparent color is RGB(192,192,192) At least one corner pixel is transparent. Your image merely needs to fit the above requirements, and then, coupled with the proper .tim file and drod.ini entry, your modding should be fine. |