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DROD: Architects' Edition Screenshots
In 2001, Caravel Games was granted permission to create an open-source remake of DROD (version 1.5). Once that was released, another version was released, this time with an editor and the ability to export your created holds, along with the ability to import other user-made holds. The versions are very similar, but these shots in particular are from Architects' Edition (Version 1.6.7).
Way back in the day, DROD.net had a design that was based on the title screen, but with the new version of both the game and the website, the building block look of this screen is more of a memory to veteran users of how great it was to play with the editor for the very first time. The heads spin, and the bricks change color when you higlight them.
For the first time ever, your progress was not dependent on when you remembered to save your game. Every time you entered a new room, your progress would be saved, and you would be able to backtrack to any room you've previously visited via the restore screen. Most people were just happy to learn that crashes wouldn't cause a loss in progress.
Ever half-completed a room only to realise that you needed to drop all of the trapdoors rather than create pretty designs with them? Ever made the wrong move and placed yourself in the hands of an overfriendly goblin? Thanks to the addition of checkpoints, you no longer need to restart the room in order to fix it. Assuming you managed to step on the checkpoint in time, you will be able to restore to that spot upon dying or pressing "R".
Beethro is no longer just plopped down at the start of a level, he appears with a spiralling flash of light. It also shows up upon hitting the Restart key.