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Caravel Forum : DROD Boards : Architecture : John's World v 2.0 (Now with a Level 2!)
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Zmann
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File: Johns World.hold (19.5 KB)
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icon John's World v 2.0 (Now with a Level 2!) (0)  
I made a hold called John's World and its really unique. Ya. So download it. NOW!

Yay, more rooms, yay.

Changes for Version 0.6:

1N 2E - Less tar baby cleanup
It is now possible to play 1E before 1W without getting stuck.

Changes for Version 0.8:

1S - Actual room there, not just a blank room with scroll.
1S 2E - Deleted the goblins and the red doors, now its a totally different (and original) puzzle.
1N - Now must use switches.

Changes for Vesion 1.0:

Thought I had lost this hold, but I found an old copy of it! Made a couple more rooms for the first level. The first level is now complete! Full editing rights, so people who have played through it before can try out the new rooms.

Changes for Version 2.0:

Level 2!

DOWNLOAD V 2.0 HERE

[Edited by Zmann on 01-30-2004 at 09:53 PM GMT]
07-18-2003 at 03:59 AM
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Scott
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icon Re: New Hold: John's World v 0.5 (0)  
Put some checkpoints in and I will play this.
07-18-2003 at 04:38 AM
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Quath
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icon Re: New Hold: John's World v 0.5 (0)  
I liked this hold. It had a lot of good challenges.

Here are a few of my comments:

1E - I cant get back to the Entrance so I can go to 1W. So I am unable to complete the hold unless I start over. Otherwise it is a nice challenge.

1N
Click here to view the secret text


1N2E
Click here to view the secret text


The rest of the rooms were pretty fun and of a good skill level.

Quath
07-18-2003 at 07:28 AM
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Scott
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icon Re: New Hold: John's World v 0.5 (0)  
My apoligies there are checkpoints. I have played through it and its a pretty fun hold. I really liked the scrolls in the secret area rather amusing.
07-18-2003 at 09:04 AM
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Quath
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icon Re: New Hold: John's World v 0.5 (0)  
I finally played 1W:

Click here to view the secret text


Quath
07-18-2003 at 04:04 PM
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eytanz
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icon Re: New Hold: John's World v 0.5 (0)  
Quath -

Click here to view the secret text


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07-18-2003 at 04:29 PM
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Scott
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icon Re: New Hold: John's World v 0.8 (0)  
I didn't have any trouble with that part. Most of my problems were with making stupid mistakes.
07-19-2003 at 01:23 AM
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zex20913
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icon Re: New Hold: John's World v 0.8 (0)  
I have the digs for this new hold. Not insanely hard (Sorry Wes...yours was extreme to the...extreme. I still haven't finished yet.) Individual room thoughts...

Entrance:
great design, and still some thinking involved.

1W:

Click here to view the secret text


1E:
Click here to view the secret text


1N, 1E:
Click here to view the secret text


1N: Good puzzle. New trapdoor movement was needed than I'd seen before.

1N, 2E: Excellent use of timing.
Click here to view the secret text


2E: Good trapdoor placement.

1S, 2E: Loved it.

1S, 1E: Hated it for a bit, then loved it.

1S: Love the design. Puzzle was pretty fair too. Couple different solutions, both good.

Click here to view the secret text


____________________________
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07-19-2003 at 02:10 AM
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Scott
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icon Re: New Hold: John's World v 0.8 (0)  
The exit from 1E to 1N1E is too wide. If you leave it on the left most square you land on the wall. I know this doesn't let you complete the room and I think Mike has put something in to prevent this in build 30. Just thought I would point it out.
07-19-2003 at 02:15 AM
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Zmann
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icon Re: New Hold: John's World v 0.8 (0)  
Scott said:
The exit from 1E to 1N1E is too wide. If you leave it on the left most square you land on the wall.

Yah, I noticed that too right when I exported it, but I decided not to change it until the next update. Don't worry, I'll change it in the next version.
07-19-2003 at 06:40 PM
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Zmann
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icon Re: John's World v 1.0 (Back from the dead) (0)  
Horray, I thought I had lost the hold, but found the file just laying around on my computer. Download version 1.0 now! :D
10-22-2003 at 02:18 AM
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Oneiromancer
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icon Re: John's World v 1.0 (Back from the dead) (0)  
I think 1W could use a checkpoint in the hallway, just because there are so many sections with different styles/goals, and it's easy to make stupid mistakes. I can put one in myself, of course, since anyone can edit, but I thought I would mention this.

Edit: never mind, I'm an idiot...I didn't see the checkpoint near the bottom of the room. Okay, good enough for me.

Game on,

[Edited by Oneiromancer on 10-22-2003 at 09:14 PM GMT]

____________________________
"He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder." -- Tad Williams
10-22-2003 at 07:44 PM
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Oneiromancer
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icon Re: John's World v 1.0 (Back from the dead) (0)  
Okay, finished the hold...I never played this one before, for some reason. Anyway, my favorite room was 2N. It seems to me there is an extra serpent, as I only needed one for the left side. Was this intentional? Otherwise I pretty much agree with other people's comments. One way to make the cleanup of 1N 2E less tedious would be to put a second invisibility potion down somewhere where Beethro could get it after killing the tar mother, so that the cleanup can go faster. My last comment is that for 1S 2E I found it easiest just to find a safe spot and let the tar grow. Otherwise I got surrounded too easily. It's funny how sometimes it's easier to fend off a crowd of creatures when there are brains around than when there aren't.

Game on,


____________________________
"He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder." -- Tad Williams
10-22-2003 at 10:24 PM
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Zmann
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icon Re: John's World v 1.0 (Back from the dead) (0)  
Ya, the extra serpent was intentional. At first I put it in because I thought you needed it. I then figured out you didn't need it, but I kept it anyway, because while testing, somehow it always managed to screw me up. :)

Thanks for the comments.

-Zmann
10-23-2003 at 06:37 PM
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Zmann
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icon Re: John's World v 2.0 (Now with a Level 2!) (0)  
Version 2! Wooo.
01-30-2004 at 09:42 PM
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