StuartK wrote:
Some of the other rooms in this level have been fun to optimise.
Best praise ever :D
There's quite a number of unintended solutions floating in there - Larry's breakage of my tar-mother-required lock is I think the least annoying (as it was not such an obvious an error on my part)
There's an interesting goblin trapping technique in 1S1E, which makes it quite a bit quicker to round them up. Not sure if I've got the optimal solution, but I'm quite pleased with myself anyway, as I've not seen this 'trick' before (at least in this guise) Stumbled on it by accident of course.
Nice :)
Michthro got a great optimisation for 1S, but didn't try *quite* hard enough, so I knocked 2 moves off ;) I think there might just be 1 more.
Yep. You have to reduce the '1' snake to length 2, so as to get it into the bottom at the right time. My solution has that serpent on a 20 length loop for the majority of the time - I think it's possible to knock off 10 more moves if the serpent enters the loop on the opposite side (if you get my drift)
*edit: nope, getting the snake on the other end of the loop ends up being one move short :( *
Has anyone actually solved that room by the intended solution? (which is
Click here to view the secret text
×aligning the snakes so that the tar baby doesn't get stuck on the arrows
)
==
Oh yeah, 1E.
I've said it before somewhere, but the annoying thing about optimising evil eyes is that because you have to be careful
when you wake them up, every step can be important.
Just made 343 :/ I tackled the NW EEs in a slightly different way to Doom and michthro and ended up with a NE sword on the first checkpoint. Odds are it makes very little difference :)
[Last edited by Rabscuttle at 03-04-2006 01:12 PM]