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Caravel Forum : DROD Boards : Holds : Diago's Dungeon: A Delver's Delight (Random creative puzzles.)
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Author Name:Leus
Submitted By:Leus
Hold Name:Diago's Dungeon: A Delver's Delight
Theme:Random creative puzzles.
Author's Difficulty:
Number of Levels:4
Number of Rooms:53
Number of Monsters:1312
Version:DROD: Journey to Rooted Hold
High Scores:View High Scores
Hold Karma:3 (+3 / -0)
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File: Diagos Dungeon A Delvers Delight.hold (103.6 KB)
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icon Diago's Dungeon: A Delver's Delight  
All of the rooms in this hold are rooms that I made from the day I bought JtRH to... a few weeks after I bought it. The rooms in this hold's sequel are much more advanced and challenging, but Erik recommended that I upload this one first because I might have a shot at getting a high rating.

Some of the rooms are difficult, some are simple, but I hope that most of them just provide you with entertainment. So please enjoy. Thank you.
09-09-2005 at 11:02 AM
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Stefan
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icon Re: Diago's Dungeon: A Delver's Delight (+1)  
Hmmm... :?
In AE we had the stairs bug making stairs lead back to the same level when they should end the hold. In JtRH there seems to be a 'reverse' stairs bug: it makes stairs end the hold when they should go someplace else.

In other words, the stairs in Excavation Point: 1S end the hold.

Edit: Also, you cannot access the level behind the master doors, because the room with the master doors can only be solved by exiting through the stairs.

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[Last edited by Stefan at 09-09-2005 10:36 PM]
09-09-2005 at 10:13 PM
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stigant
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icon Re: Diago's Dungeon: A Delver's Delight (0)  
For some reason that made me think of an MC Escher drawing.

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09-09-2005 at 10:26 PM
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Leus
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icon Re: Diago's Dungeon: A Delver's Delight (0)  
That's really weird... I don't know why those stairs lead to end hold. I've tested this hold a million times over and it's always worked fine. But sure enough in the editor it said they ended the hold. So I changed it to the next level...

And that master door room was my mistake... It was the last room I created and I didn't even think about it. I guess I just assumed everything would be fine since myself and a few other people had tested the hold so many times... Sorry. I fixed that, too.

How do I update the changes?

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09-09-2005 at 10:45 PM
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Oneiromancer
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icon Re: Diago's Dungeon: A Delver's Delight (+1)  
Go to Profile and then click on the My Holds tab.

Game on,

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"He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder." -- Tad Williams
09-09-2005 at 10:48 PM
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Leus
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icon Re: Diago's Dungeon: A Delver's Delight (0)  
Thank you. I did that, and it said "Your hold update complete!"

But for the last ten minutes or so, the "Creating level images" progress bar has been at 75%, the "Creating room images" progress bar has been at 98%, and the status bar thing at the bottom of the window keeps changing from "Done" to "Opening page: http://www.drod.net/forum/temp/RoomProgress.html" to "Opening page: http://www.drod.net/form/temp/LevelProgress.html." It just keeps doing it over and over. I still have the window open in fact. Is it supposed to be doing that?

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09-09-2005 at 11:03 PM
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Oneiromancer
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icon Re: Diago's Dungeon: A Delver's Delight (0)  
I can't help you with that issue. :? Schik might know something about it.

Game on,

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"He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder." -- Tad Williams
09-09-2005 at 11:12 PM
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Leus
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icon Re: Diago's Dungeon: A Delver's Delight (0)  
Alright, I just tried it again and it all went to 100% and completed itself. It should be updated now.

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09-10-2005 at 12:14 AM
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larrymurk
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icon Re: Diago's Dungeon: A Delver's Delight (+1)  
Overall enjoyable. :fun

Many good rooms.

Criticism:
Many rooms have trivial, I believe unintended, solutions. Mixing in easy rooms is fine, but many rooms looked like they might have some puzzle elements, but the trivial solutions ignored them. Take a look at the record demos to see. I think the problem often stemmed from too many room entrances/exits. Maybe more testing would help (I didn't see credit given to any testers). One example of a trivial solution is Level 1: 1N1E.
09-13-2005 at 08:38 PM
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Leus
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icon Re: Diago's Dungeon: A Delver's Delight (0)  
Thanks for your input. And you are right. A few of the rooms had trivial solutions. Apparentely a recurring solution that I (and testers, which were uncredited because they were my friends from outside the forum) neglected to notice was exiting through the door from which the player entered. Fortunately, that didn't happen too terribly much. Also, the multiple entrance thing only trivialized two rooms that I saw. When I first released this hold in the architecture forum months ago, the first level was just a line going straight up. People didn't like that design, so I tried to change it. I thought I'd made all the entrances logical, but I guess not. However, I hope the occassional trivial solution didn't take away from your enjoyment too much. I believe I have found a way to fix most of them, but I don't know if I should release it just yet... After all, this isn't in beta anymore. I can't just be releasing new versions all the time. Maybe I'll release the updated version along with my next hold.

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09-14-2005 at 07:48 AM
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larrymurk
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icon Re: Diago's Dungeon: A Delver's Delight (+2)  
I should add that I especially liked The Depths: 2S. A nice puzzle where you have to maneuver a mimic around a spiral.

I also really liked DJ Dungien :D
09-14-2005 at 02:09 PM
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Lucrezia Borgia
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icon Re: Diago's Dungeon: A Delver's Delight (+1)  
Just finished this hold,very good one,I enjoyed it very much!:thumbsup
Thanks!
Would like to see more!!
12-10-2009 at 07:40 PM
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Juanita
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icon Re: Diago's Dungeon: A Delver's Delight (+1)  
Great hold. Looking forward to the sequel.
01-02-2010 at 02:55 PM
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