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Caravel Forum : DROD Boards : Architecture : Hold Testing (My Hold)
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Insane
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icon Hold Testing (0)  
This hold isn't completed yet and i can't post in "Holds" Anyways so i'm posting it here. after testing it pls rate it from 1 - 10
08-29-2005 at 07:26 AM
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Krishh
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icon Re: Hold Testing (0)  
Hold testing is what the architecture board is for.
08-29-2005 at 09:13 AM
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bdwing
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icon Re: Hold Testing (0)  
Not bad for an introductory level hold. I give it a 5.

You might want to add a scroll in the room that teaches backswiping. My first attempt at that room I went right in and killed the roaches and then had no way to trigger the script so the NPC would let me go to the next room.

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08-29-2005 at 10:15 AM
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MeckMeck GRE
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icon Re: Hold Testing (0)  
Insane wrote:
This hold isn't completed yet and i can't post in "Holds" Anyways so i'm posting it here. after testing it pls rate it from 1 - 10

Well... first some bugs I noticed :

The Secret Elevator (Entrance) : You can use the mimic to open the final yellow door....

Often the picture of the speaking character is different to its character type

Passageway/Grounds : An empty room with some stairs ? (intentional ? or not ready ?)

Upsairs 1S : If you move to early around, you block the slayer.

Ok, now the comments :

Many rooms are containing a "puzzle" which involves to seek cover from hundrets of roaches (e.g.: Upstairs 2W/Main Halls 2N1W) which were triggered by an character. Also I found a lot of "cutscene-rooms" (e.g.: Main Halls : 1N1W) with many lines of good script. However I didnīt get the story. Apart from that there are also rooms which can be captured by just starting a fuse (Main Halls : 1N) or pass through (Main Halls : 3N1W) or
press Crtl+Q a half hour (Secret Elevator : 1N). A rather good thing is the level "Underground". It has no puzzles but some nice artwork. (The insane logo is cool !)

Best rooms : underground : 1W ///
Click here to view the secret text

Really Dumb rooms : The Secret Elevator : 1N2W/1N1W/1N

Ah, the rating you wanted :

Overall (Fun) : 4-/10
Difficulty : 2 Brains

[Last edited by MeckMeck GRE at 08-29-2005 10:42 AM]
08-29-2005 at 10:39 AM
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Mattcrampy
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icon Re: Hold Testing (0)  
I've moved this over to Architecture.

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08-29-2005 at 12:38 PM
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dreamisle
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icon Re: Hold Testing (+1)  
I think this hold could use some design changes, but it's not too bad. I can't cite specific rooms from level 1 or 2 since I'm on level 4 now, but I know there were a few rooms where otherwise easy or trivial solutions were hindered due to confusing scripting.
Click here to view the secret text

In addition to all of level 3 being trivial due to the mimic, the talking text is repeated when you reenter after beating all of the other rooms. I also noticed many of the other problems noted by MeckMeck GRE, and the passageway and grounds (which you claim will be deleted) are just a passageway and exit, perhaps you could put pits all around a path, maybe with some rocks and trees and a gateskeepers hut/house, and only have one staircase at the very end. I think this needs to be fixed and messed with much more before I can actually give it a rating, but its a decent play and should be fun when it's completed.

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The Hold of Knowledge is a hold I'm working on with a lot of scripting elements that piece together some great puzzles for ya. Check out the tester versions!
09-02-2005 at 12:19 AM
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Insane
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icon Re: Hold Testing (0)  
Well this is my very first hold and as uve noticed the game ends after level 3 (level 4 are just credits) and im kinda addicted to scripting. and for skipping the third level.... DOH!.... Why didn't i notice that??????
09-02-2005 at 10:36 AM
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Insane
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File: Insanes Castle.hold (48.5 KB)
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icon Re: Hold Testing (+1)  
Here is the newest version.
I've fixed most of the bugs u told me about (besides the one with the wrong character faces) and ive even added a really cool looking room and ive made the credits an extra level.

see the attachement
-Insane

[Last edited by Insane at 09-02-2005 11:51 AM : Forgot to add attachement O.o]
09-02-2005 at 11:50 AM
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dreamisle
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icon Re: Hold Testing (+1)  
Alright, I'm playing the new demo and here's what I see:

Level 1
Click here to view the secret text


Level 2:
Click here to view the secret text


Level 3
Click here to view the secret text


____________________________
The Hold of Knowledge is a hold I'm working on with a lot of scripting elements that piece together some great puzzles for ya. Check out the tester versions!
09-02-2005 at 02:14 PM
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