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zex20913
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icon Re: Level 1 of Claythro Tower. (0)  
I did solve 1E without waiting for it to fill with tar. It was very, VERY difficult, but as I didn't even think about letting it fill, I did it. I don't think I'd want to do that again though. Oh, and I killed the brain before getting mimics. I wanted that checkpoint...

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07-04-2003 at 11:41 PM
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agaricus5
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ClaytonW wrote:
agaricus5 wrote:
Yes, but I'd say the opening is too hard to be that enjoyable for most people - I think you'd scare off many people who have just finished DROD and are maybe not experienced enough to handle such a hard level. I'd give the patience rating a 10/20 and the frustration factor around 12/20 for the few rooms I've seen - I think this level perhaps would be more suited to a later level, rather than the first...
Perhaps we should introduce some sort of rating system for the difficulty of User-made Holds?
I've had a go... though it's not very good.

I rated Zex's hold on five things:

agaricus5 wrote in "Attaching Files" on the "The Site" Board:
Movement Skill (How specialised your movements need to be, e.g. backswiping is fairly specialised) - 7/20

Patience Skill (How much patience you need) - 8/20

Route Planning (How much you need to plan the route to take)- 4/20

Guesswork (How obvious the solution, or what you need to do is (0 is very straightforward)) - 2/20

Frustration Factor (How frustratingly hard I found the level to be)- 10/20

Overall level score: 31/100
That was the rating I gave to Zex's original hold before edits.

However, I've had no time or patience to rate your level yet Clayton, so bear with me (Or someone else, if they want to use this particular rating system).

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07-07-2003 at 11:18 PM
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zex20913
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icon Re: Level 1 of Claythro Tower. (0)  
I've touched up the level since then ;) I think you'll up my score somewhat...and I'm adding more levels.

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07-08-2003 at 12:47 AM
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billbuckner
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icon 2N1W (0)  

****WARNING DROD MESSAGE SENT BY MEMBER WHO HAS NO IDEA HOW TO MAKE SECRET MESSAGES****






On 2n1w, what did you mean by " Did I fool you?"?
This is anologous to a room on level 7 (Just above the Tron room) where the scroll says "I thought you wouldn't get that last one". I had no idea what it ment. (I used the "Trap the serpent in the top room with the queen" method.)
07-08-2003 at 12:52 AM
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ClaytonW
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billbuckner wrote:

****WARNING DROD MESSAGE SENT BY MEMBER WHO HAS NO IDEA HOW TO MAKE SECRET MESSAGES****






On 2n1w, what did you mean by " Did I fool you?"?
This is anologous to a room on level 7 (Just above the Tron room) where the scroll says "I thought you wouldn't get that last one". I had no idea what it ment. (I used the "Trap the serpent in the top room with the queen" method.)

This room was changed from its original version. If anyone played it twice, and tried to do it the same way the did the first time, they would've died.

The room has been changed again, by the way.
07-08-2003 at 01:20 AM
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Mister
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icon Re: Level 1 of Claythro Tower. (0)  
While waiting for the second floor, can I suggest making 2N1E harder? I've beating it waiting more than 40 turns before even moving.
07-21-2003 at 02:05 AM
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ClaytonW
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icon Three Levels of Claythro Tower (0)  
Have at it guys! Let me know what you think.

A few things to point out before you download it.

1. Levels 2 and 3 are not as difficult as level 1. In level 1 I was cracking my knuckles and seeing what I could do.

2. This does not mean that there aren't any hard rooms on 2 and 3. There are some downright devilish rooms there. (2:1S comes to mind. When playtesting this room, I tore a ziploc bag open, taped it to my monitor, and plotted a path with a marker)

3. If you've played level 1 already, I'm sorry, you will have to play it again. I did completely remake 1 East, but it's not much harder than it was before.

Go NOW! Download!
08-23-2003 at 04:38 AM
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Watcher
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Well, I got through these three levels. Nice. Do you intend to have 3x3 rooms on every floor?

Anyway, room specific comments:

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08-24-2003 at 12:08 PM
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ClaytonW
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icon Re: Re: Three Levels of Claythro Tower (0)  
Watcher wrote:
Well, I got through these three levels. Nice. Do you intend to have 3x3 rooms on every floor?

Yes, but only because it's a tower, I figured if the floors were all different shapes, the integrity of such tower would be compensated. But I've gotten sick of it already, and level 4 will be pretty.



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08-24-2003 at 04:30 PM
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Couple of extra comments and replies:

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08-24-2003 at 05:35 PM
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Scott
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08-25-2003 at 04:11 AM
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zex20913
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I finished this a couple of days ago, but the system was down for WU because of SoBig or whatever, so I just got on tonight.

Anyway...

Click here to view the secret text


The other comments I have were taken already. Pretty good, pretty challenging.



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08-26-2003 at 06:54 AM
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Tscott
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icon Re: Re: Three Levels of Claythro Tower (0)  
zex20913 wrote:
Anyway...

Click here to view the secret text

This is pretty much my thought too. I'm stuck here and gave up on it for now. Way too much trial and error, and the tar growth is killer.

Otherwise, it's been pretty enjoyable so far.

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08-26-2003 at 07:08 AM
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Scott
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I hated the tar maze room too. I'll give you a hit that might help. If you don't uncover a wall the tar will fill in behind you and create no babies. I tried clearing the walls but that didn't work. So I counted steps in each direction and wrote them down as I went.

08-26-2003 at 08:45 AM
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ClaytonW
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Scott wrote:
I hated the tar maze room too. I'll give you a hit that might help. If you don't uncover a wall the tar will fill in behind you and create no babies. I tried clearing the walls but that didn't work. So I counted steps in each direction and wrote them down as I went.

That's the safest method I could find for getting through that gunk. However, instead of counting, (because I'm lazy) I ripped open a ziploc bag and taped it on my monitor, then plotted the correct path with a marker.
08-26-2003 at 05:51 PM
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StuartK
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ClaytonW wrote:
That's the safest method I could find for getting through that gunk. However, instead of counting, (because I'm lazy) I ripped open a ziploc bag and taped it on my monitor, then plotted the correct path with a marker.

How about revealing part of the maze before the first tar growth cycle so people don't have to go through quite so many iterations to solve the room, or putting checkpoints every few turns? Either would improve the playability, by reducing the number of repeats necessary...

On a note of style. Maybe it's just me, but I'm finding those personal threats quite jarring. How about 'my uninvited guests' or something like that instead of 'you'? Just de-personalise it a little. Formal language is great for that kind of stuff - would make it creepy rather than outright aggressive. Or at least that's one option...

Other than the above, I really enjoyed your hold. Some great, polished puzzles there. Neither of your two trick rooms caught me out...

Click here to view the secret text


[Edited by StuartK on 08-27-2003 at 03:11 PM]
08-27-2003 at 04:10 PM
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ErikH2000
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Tscott wrote:
This is pretty much my thought too. I'm stuck here and gave up on it for now. Way too much trial and error, and the tar growth is killer.
I just about gave up too. Well, I just about cheated, to be honest. But then I felt bad about cheating, since mostly nobody else can, and I'm always going on about how cheating makes the game less enjoyable, so I slogged it through.

Clayton, man you gotta be nicer than that. Really, that is a horrible room. Bad, bad, bad Clayton! But the rest of it is really good.

-Erik

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08-30-2003 at 01:57 AM
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ClaytonW
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icon Claythro Tower (0)  
First off, does anybody mind if I delete the following three topics:

Three Levels of Claythro Tower,
Level One of Claythro Tower, &
Claythro Tower -- The Rooftop.

And instead just put all the updates in this topic instead?

Secondly, I've finished 5.33 levels now, and I want more feedback. A few things to note:

-There are three staircases in the level 1 entrance, so you can skip to level 2, 3, or 4. I know that nobodys played level 5 yet, so you have to earn your way there through 4.
-Level 1:1N1E was changed to fix a design flaw.
-Level 1:1E was completely redone to make a legitimate puzzle. Fun, I thought.
-Level 2 has a change that I cannot talk about. You'll definitely find it if you replay the floor.
-Level 6 does exist, but only two rooms are completed. I just want some opinions before I continue building.

Thanks,
Claythro

[Edited by ClaytonW on 09-22-2003 at 07:06 PM GMT: forgot to attach the file. =P]
09-22-2003 at 07:06 PM
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Oneiromancer
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icon Re: Claythro Tower (0)  
ClaytonW wrote:
First off, does anybody mind if I delete the following three topics:

Three Levels of Claythro Tower,
Level One of Claythro Tower, &
Claythro Tower -- The Rooftop.

And instead just put all the updates in this topic instead?

The only reason I would suggest leaving those topics around would be for others to "learn from your mistakes" by seeing what comments people made about your rooms. This would mean leaving the attachments up too, but since the file sizes are small I don't think it would be a big deal. Also, there's some funky stuff going on with deleting posts and not having the post count roll back, so deletions should probably only be done as a last resort. You can easily just edit the post title or the first post to say that all the new info is in this topic.

Game on,

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09-22-2003 at 07:42 PM
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Schik
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Alternatively, one of us admins could merge the topics all into one....

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09-22-2003 at 07:52 PM
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ClaytonW
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Schik wrote:
Alternatively, one of us admins could merge the topics all into one....

That sounds good.

Schik, ruler of the forum, and the universe, grant my wish: Merge four topics into one! Yah!
09-22-2003 at 08:36 PM
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Schik
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Okay, I tried to merge them - I think it worked.

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09-22-2003 at 10:12 PM
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zex20913
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icon Re: Claythro Tower - The Rooftop. (0)  
You have some evil designs.....right now I'm stuck on L4 1N 1E. I skipped there because I didn't want to do the tar maze again.

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09-22-2003 at 10:24 PM
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StuartK
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Schik wrote:
Okay, I tried to merge them - I think it worked.

Not bugs I guess, just consequences really, but none of the email links to the former topic work any more...

TopicID=625 works
TopicID=1480 doesnae

Is TopicID=1480 going to be reused, or could it (and the other merged topics) be set to automatically redirect to 625, perhaps even to the start of the appropriate message, if you've got oceans of time to spare ;)
09-23-2003 at 01:04 AM
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ClaytonW
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zex20913 wrote:
You have some evil designs.....right now I'm stuck on L4 1N 1E. I skipped there because I didn't want to do the tar maze again.
Really...? What part is giving you trouble? I'd think that the trickiest thing would be the right-most serpent. Is that it?
09-23-2003 at 04:50 AM
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zex20913
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Yes, the rightmost snake is giving me troubles. I think I know what I need to do, it's the doing it that's the trouble...actually, I just had a genius idea...but you must have thought someone would have this idea as it does not work.

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09-23-2003 at 05:30 AM
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ClaytonW
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zex20913 wrote:
Yes, the rightmost snake is giving me troubles. I think I know what I need to do, it's the doing it that's the trouble...actually, I just had a genius idea...but you must have thought someone would have this idea as it does not work.

An easily discovered tip:
Click here to view the secret text


A not so easily discovered tip:
Click here to view the secret text

09-23-2003 at 07:16 AM
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Korgath
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icon Re: Claythro Tower - The Rooftop. (0)  
Man, I forgot how difficult this game can be. I gotta get back into the swing of things to so I can tackle your amazing hold.
09-23-2003 at 08:48 AM
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Oneiromancer
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ClaytonW wrote:
An easily discovered tip:
Click here to view the secret text

I disagree...

Click here to view the secret text


As long as we are discussing level 4, let me say that I can't believe I was able to solve 1N...I didn't think I was that good a snake herder. And I beat the South half of 1N1E on the first try...again to my amazement. 1N2E was very innovative, took me a few tries...the left side is harder than the right, IMO...fewer places to kill roaches. Or perhaps by the time I got to the right side I was more comfortable with the layout. 2E was pretty easy, it took me a while because I wanted to see what that scroll said and I kept screwing that up--the right way to do it was relatively painless. Right now I'm stuck on 3N2E...it's not just newbies that will have a hard time with that room! I can usually get to the hallway with the queens, but accidentally die before I can kill too many of them.

I beat the first level the first time you posted this hold, but hadn't played any more since then. Even though you made some changes I warped to the other levels. I'm stuck on level 2 1S (the stupid tar maze--you need another checkpoint in there or something), level 3 I was only able to beat 1N and 1S before moving on to level 4 in frustration (I know I can beat 1E...I died really annoyingly from a tar baby while mopping up so I left that room in a huff). I'll have more comments when I get back to it, or before if I don't. Or something to that effect.

Game on,

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09-23-2003 at 05:25 PM
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ClaytonW
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Oneiromancer wrote:
I disagree...

Click here to view the secret text

Hmm, well...
Click here to view the secret text


Right now I'm stuck on 3N2E...it's not just newbies that will have a hard time with that room! I can usually get to the hallway with the queens, but accidentally die before I can kill too many of them.

I guarantee its possible. I have a demo.

I beat the first level the first time you posted this hold, but hadn't played any more since then. Even though you made some changes I warped to the other levels. I'm stuck on level 2 1S (the stupid tar maze--you need another checkpoint in there or something), level 3 I was only able to beat 1N and 1S before moving on to level 4 in frustration (I know I can beat 1E...I died really annoyingly from a tar baby while mopping up so I left that room in a huff). I'll have more comments when I get back to it, or before if I don't. Or something to that effect.

I am so extremely happy that my hold is giving you and others a fun experience. I am also so extremely happy that my hold is giving you and others a hard time too. ^_^
09-24-2003 at 05:23 AM
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