ErikH2000 wrote:
Intentionally, I like to begin with a vague underdeveloped ideas. You may have meant ideas that are more defined.
-Erik
I think that vague underdeveloped ideas are best for entire levels, and more defined ideas should be for single rooms (or perhaps a small group of rooms). And after all, a challenge isn't too fun if it takes you several hours to build an entire level, as opposed to less than an hour (probably) to build and test a single room.
Although perhaps eventually there could be competitions, you know, submit this kind of level to Caravel by a certain date, have all the DRODians test them all and rank them, and the best ones get "
sanctioned"
as "
semi-official"
downloads from the website, so new players will be able to get the best player-made levels instead of having to try them all. Actually, it would probably make the most sense to put the best 5 levels in a mini-hold or something like that.
Game on,
____________________________
"
He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an
unhappy man, for he has put a knife in the heart of wonder."
-- Tad Williams