Oneiromancer wrote:
Anyway, what do people think of this?
Excellent idea. This is how I begin making my rooms. Here's a quick list of one-liners I had laying around.
- One roach must be kept alive after killing many other roaches.
- A space is too large and must be made smaller.
- A room has many entrances and the lynchpin is finding the correct entrance.
- An inner chamber becomes an outer chamber. You were inside--now you're outside.
- A monster is behind you and you are forced to flee for a very long time.
- You have to kill a brain before the other monsters, but it doesn't seem that way.
- A waterfall of monster receptacles. When one receptacle fills up, it pours into the next.
- Overlapping chambers.
Intentionally, I like to begin with a vague underdeveloped ideas. You may have meant ideas that are more defined.
-Erik
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The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
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