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Caravel Forum : DROD Boards : Architecture : SbCl3's Dungeon (no fancy or name or theme yet) (my first dungeon, hopefully you'll find it quite enjoyable.)
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SbCl3
Level: Delver
Rank Points: 61
Registered: 02-13-2005
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File: SbCl3s Dungeon v0011.hold (6.9 KB)
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icon SbCl3's Dungeon (no fancy or name or theme yet) (0)  
I've finished about 6 or so rooms of the hold. I'm releasing it a bit early then I said I would in my signature. Note that on this first post a changelog will be present, and the story as well (or a link to it) when I write it.

So far, there is not one room in this hold that is not unique or not close to being unique. I'll throw in some boring ones later, but not alot....which is why this hold's development may be slow. There should also be very minor incidents of repetition or guessing, unless that repition is needed but very subtle.


Note that:

1) no levels are finished. If i couldn't temporarily think of more puzzles of that theme for a level I started another level.

IF YOU LIKE MUD AND WUBBAS, THIS FIRST VERSION IS DEFINITELY FOR YOU.

2) The hold is now on "anyone-edit". I want this as open-source as possible. When it is finished it probably could be eligable for a smitemasters selection, but i'm an open-source freak. So because this will be updated every 10 rooms or so after this, it'd be best to play from the editor. It is also likely that when versions changes the levels will switch their order.

3) No scripting, voices story, good names, or good scrolls yet. Just enough for a player to give me feedbakc on the current rooms. These will come later.

PLEASE PLEASE PLEASE I NEED YOUR FEEDBACK!

Changelog

v0011: fixed room at L1 1W to make it solvable (entrance had been modified before)

[Edited by SbCl3 at Local Time:04-30-2005 at 02:32 AM]

[Edited by SbCl3 at Local Time:04-30-2005 at 03:21 AM]

[Edited by SbCl3 at Local Time:04-30-2005 at 03:12 PM]

[Edited by SbCl3 at Local Time:04-30-2005 at 03:12 PM]

[Edited by SbCl3 at Local Time:04-30-2005 at 03:13 PM]
04-30-2005 at 02:25 AM
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md5i
Level: Master Delver
Rank Points: 109
Registered: 03-25-2004
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icon Re: SbCl3's Dungeon (no fancy or name or theme yet) (0)  
L1 entrance: quite clever. It took me several tries to figure out how to deal with this one.
L1 1W: Nice simple efficiency problem. Easy to see what you have to do right off the bat; the rest is just not making too many mistakes.
L2 entrance:
Click here to view the secret text
There could stand to be a save point or two in here.
L2 1N: The first one I haven't completed yet (as of this posting. An interesting room, but I ran into the following problem:
Click here to view the secret text


____________________________
Michael Welsh Duggan
(md5i@md5i.com)
04-30-2005 at 07:10 PM
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SbCl3
Level: Delver
Rank Points: 61
Registered: 02-13-2005
IP: Logged
icon Re: SbCl3's Dungeon (no fancy or name or theme yet) (0)  
When I first went over I forgot checkpoints...sorry. I'll have them out in version 002. For now, try it in the editor.

I might put a black door at where the tail is instead of a wall...that's how I made it before...I guess I was just feeling really sadistic.

[Edited by SbCl3 at Local Time:05-01-2005 at 11:18 PM]
05-01-2005 at 10:42 PM
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Caravel Forum : DROD Boards : Architecture : SbCl3's Dungeon (no fancy or name or theme yet) (my first dungeon, hopefully you'll find it quite enjoyable.)
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