agaricus5
Level: Smitemaster
Rank Points: 1838
Registered: 02-04-2003
IP: Logged
|
Re: Egg's Castle (+1)
It would have been a little easier if you'd left it as Anyone-Edit for testing. It's so large that the rooms are a bit hard to keep track of.
Anyway...
I've seen around 20-25 of the rooms so far, and I've got to say that I'm fairly unimpressed. It's not that your hold concept is poor or anything like that, but I feel that you've basically rushed this hold just for the sake of having the largest hold for JtRH to date.
Most of the rooms that I've seen are basically filler rooms, mostly empty or with very easy puzzles, and they dilute the quality of the hold to such a degree that it's not really worth playing. Take for example, rooms like 3S 2W, 2W, 1N 1W and 2S 2E. All these rooms don't contain much of a puzzle at all; I can complete them all within 5 minutes and so found them relatively uninteresting. They could have been much elaborated on to improve their content, or even removed entirely and replaced by something else more interesting.
Remember that it is far better to have a hold with only 10 really high quality puzzles, than a large hold with 50 mediocre rooms. Size is not the most important part of a hold; if the only remarkable thing about a hold is its huge size and a lack of quality, then it won't be rated very highly overall. It's generally the case that the effort you put into it is proportional to how good the hold is; the more effort and time you spend on it, the better overall it will be. Also, even if you don't aim for difficulty, making the rooms fun to play also requires effort.
However, it's not all bad; there were one or two rooms, like 1S 1E, with more interesting puzzles, although these could also have been much improved. For example, in this room, you've filled the whole of it with Orthogonal squares, but only have one serpent to kill. You could divide the room up into smaller segments, each with its own serpent. First, the puzzle will be overall more challenging, and second, you'll now have a smaller space in which to deal with a goblin and a snake, bearing in mind you can no longer move diagonally, which requires more careful manipulation.
____________________________
Resident Medic/Mycologist
|