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Caravel Forum : DROD RPG Boards : RPG Hints and Solutions : Great place : Level 7 : Security cells : 1 West (Optimising)
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kieranmillar
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icon Great place : Level 7 : Security cells : 1 West (+1)  
Been trying to get the top score on the scorepoint in this room, the second one in this hold, and I feel like I have exhausted every avenue so it's time to ask for a hint.

https://forum.caravelgames.com/rpgscores.php?action=pointscores&id=14498

The hold isn't very complicated up to this point. I have the top score for the first score point on floor 5 https://forum.caravelgames.com/rpgscores.php?action=pointscores&id=14496 and it's shared exactly with 3 other people, so I'm confident about this. Due to no backtracking in this hold, I think I don't need to look earlier than this.

I believe have level 6 fully optimised, I leave with 899 HP. I am 2 HP off of saving 170 HP on one of the soulless near the end, but couldn't figure out any improvements. If this is actually where my savings lie, then I will shoot past the current highscore for the second scorepoint, so I feel reasonably confident level 6 is fully optimised.

So level 7 is where it's at. I can end with identical keys, gr and rep to Meta and greenscience, so I'm sure I'm opening all the correct doors. And yes, I know about the doorwalking trick to not get hit by the evil eye in 2E

A big part of the strategy here seems to be when to go for the shield. The boss has 2 checkpoints that are relevant. 114 ATK and 124 ATK. There are more before and after this but the earlier ones are trivially bad to go for and the last one is very obviously bad as it requires most of the attack. I tried both anyway and confirmed these.

The final attack gems to collect seem fairly set in stone. The last one is behind the yellow baby in 2E, and the two before that are locked behind Soulless in the West. These two enemy types hit for 140 which is the largest single hit damage in the level outside of the boss, so it's very hard to justify taking these earlier, you can't save that much. There is another yellow baby guarding two attack gems which is effectively locked behind the boss, so it's optimal killed at 133 attack. This then takes you over the gray man attack checkpoint for two gems behind gray men and then you're in soulless range. And the freeze eye, for 130 attack, has an attack checkpoint just before that.

So it seems the last 8 attack gems are:

Freeze eye in 1S1E
Yellow baby in 1N2E
2 gray men (one is locked "behind" the freeze eye)
2 soulless
Yellow baby in 2E

All these constraints leave very few options. There's a big winding path in the middle of the level with Icewings that leads to 3 attack gems. The icewings have no enemy defense so having the shield is vastly reduced value for this path. Also once you reach the only relevant attack checkpoint for these at 119 ATK, those three attack gems take you straight into the boss's later checkpoint.

And indeed this works out to the best result I can figure out. Leaving the shield until the later boss checkpoint after the Icewing path, leaves me 50 HP off of the top score. Worth noting that if you're leaving behind the shield, then the Entrance room is best ignored until the very end, you only want to kill the brain before doing the icewing path if you already have the shield.

There is one glaring flaw with this path. Leaving the shield until later requires more HP, and it's impossible to do the icewing path and then the boss without taking multiple of the 400 HP for a yellow key trades. Which is fine for score, but Meta didn't take these trades, which is very suspicious.

If I go for the earlier boss attack checkpoint and clear out Entrance early, then I'm 100 HP off of the top score, but don't have to make any of the key trades.

Any ideas what I'm missing?

[Last edited by kieranmillar at 08-25-2025 05:53 PM]
08-25-2025 at 05:51 PM
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greenscience
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icon Re: Great place : Level 7 : Security cells : 1 West (+2)  
I also don't need the 400 HP for yellow key trades, took them because a later level benefits more from HP than keys.
Click here to view the secret text

Click here to view the secret text

08-25-2025 at 10:13 PM
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kieranmillar
Level: Smitemaster
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icon Re: Great place : Level 7 : Security cells : 1 West (+1)  
Thanks. Those hints imply that I might want to delay the central Icewing path that leads to 3 attack gems.

However this is just terrible all round. Here's the hp that we can save from each enemy if we reach an attack checkpoint (if a second nunmber, it means the shield can save hp and that's what it costs without it):

- Boss: 340
- Brained Mad Eye: 150 / 180
- Yellow baby: 140
- Soulless: 140 / 170
- The chain of 3 grey men unbrained: 135 / 225
- Brained grey man: 130 / 160
- Freeze eye: 130
- Icewing: 120
- Mad Eye: 55 / 85
- Unbrained grey man: 45 / 75

The brained mad eye and brained grey man in the entrance look good, but they're not THAT good compared to anything else, and unfortunately are blocking access to the 3 attack gem path.

I've tried delaying the 3 attack gem path and unfortunately you have to kill too many other enemies that cost 130 or 140 anyway, just to get the attack gems to save 150 + 130? It doesn't work out, and you have to kill more of them to make up the 3 attack gem defecit.

The way the attack checkpoints fall get too much value from getting those 3 gems behind all the icewings early:

115 Boss, Yellow Baby (no def)
117
119 Icewing (no def)
121 Freeze eye (no def)
123 Yellow baby (no def)
125 Boss
127
129
131 Freeze eye (no def), Mad eye
133 Yellow baby (no def) <-- lowest for one behind boss
135 Gray man
137 Boss <-- terrible
139
141 Soulless
143 Icewing (no def) <-- only not guarding attack
145 Yellow Baby (no def) <-- only 2E yellow baby
147 Freeze eye (no def) <-- only not guarding atk

I tried some variations of delaying the Icewing path again and it was just consistently way way worse than not doing so.

[Last edited by kieranmillar at 08-26-2025 10:12 PM]
08-26-2025 at 10:08 PM
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greenscience
Level: Master Delver
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icon Re: Great place : Level 7 : Security cells : 1 West (+1)  
Another variable to consider is the timing of brains. Which items you get before defeating brain vs lock out to defeat brain earlier.
08-26-2025 at 11:06 PM
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