
I've played lots of rooms that you play as goblin or roach or citizen. Those rooms are tend to be freshing experience. I wonder if it possible to play as snake. I thought that might be intersting.

I'm a software developer myself. I'm aware this most certenly can not be done via script, becuase I imagine it will interfere main game logic deeply.

So this is pure hypothetical. It will be amazing if somebody (or me) could implemented this.

Following I shall list what things should be if we play as snake. You are wellcomed to make your own opion toward this! Brain exercise time!
As is known to us, there are 3 types of snake. Some game logic should be same to them, some should be different. I will denote Serpents as S, Rattleserpents as R and Adders as A. Letters in bracket indicate which types of snake is releated to the statement followed.
1. [SRA] Snake should enter room with it head appare first them it body follows. Body out side room should not interfere with objects in other rooms, it should be just a number indicate how many body tiles are still not entered the room head is in. Only three direction is allowed during each turn.
2. [SRA] Snake interect most object as same as they should as an enemy. (eg. presure plates, orbs, bombs, hot tiles, fire traps, spikes, doors, arrows, swords, obstacles)
3. [SRA] Snake dies when shorten to 0 size.
4. [S] Wait in place shorten 1 size.
5. [A] Wait in place while body is adjacent to head orthogonal shorten 1 size.
6. [S] Enemy aims to take place nearest empty tile adjacent to head.
7. [R] Enemy aims to attack tail.
8. [A] Enemy aims to attack head from diagnal tiles adjacent to head.
9. [SRA] Snake can use tunel, which will divice it to two parts. total size should be retained.
10. [SRA] There should be tokens to transform snake types.
11. [SRA] There should be token to shorten snake to specific size (let's say 2) if it's larger than that.
12. [SRA] There should be token to grow 1 body.
13. [RA] kills enemy by walk into them, adder will grow as expected after kill.
14. [S] will not kill enemy by walk into them, so don't get surrounded.
15. [SRA] Only head interect with tokens. Weapon, mimic, decoy, clone, time travel tokens takes no effect.
That's all I can gathered right now. I imagine somebody must have thought about it in past. I just don't know how to search it out.
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Best reward for sovling a puzzle is more puzzles.
[Last edited by luna1996 at 05-16-2025 09:03 AM]