azb
Level: Disabled
Rank Points: 502
Registered: 03-08-2014
IP: Logged
|
Re: DROD official holds re told (0)
The order I introduce the elements in will be the same for the 1.0 thru 3.0 era holds as the official holds (so for the 1.0 era start with roaches, then roach queens, etc)
The same concept applies for the 5.0 era hold, so for example introduce roaches and pressure plates and arrows before the other elements like the official TSS hold does, etc
However, for the 4.0 era hold I am going to use all the elements of the engine and not just only the limited selection the original GatEB did, so:
for level 1: basic movement and basic tunnels, roaches, arrows and pressure plates
for level 2: Roach queens, Halph, and arrow rotator tokens
for level 3: Evil eyes, Slayers, hot tiles, and disarm tokens
Levels 4 thru 8 will be in a hub that doesn't force you take the levels in one specific order, just like the official hold does.
for level 4: Mimics, trapdoors and red doors, briar and sister doors of all 3 doors you've encountered up to now
for level 5: Wraithwings, wubbas, and fegundoes
for level 6: Rock golems and mirrors
for level 7: Serpents, invisibility potions, adders and conquer tokens
for level 8: Tar but no mothers yet, orthosquares, and platforms over pits
for level 9: Guards and playing as a disguised/stealthy role
for level 10: Spiders, black doors and their sister counterpart, water skippers and nests, and bridges
Levels 11 thru 16 will be open ended as well and not in a specific order, again like the official hold does it
level 11: Vision tokens, bombs and fuses
level 12: tar mothers, citizens and relay stations
level 13: goblins and clone potions
level 14: mud and mud mothers, and the sentries from the TCB Torture Chambers (but they won't look like mimics to make it more easy to tell them apart from real mimics; this applies to the 3.0 era hold as well)
level 15: decoys and oremites
level 16: rattlesnakes, gel and gel mothers, and shallow water
level 17: Seep, speed potions and the squad horn
level 18 thru 21 will be open ended in the same way as the official hold and not in a specific order.
level 18: Introducing step-to-kill roles
level 19: Brains and Aumtlich
level 20: Stalwarts and Soldiers
level 21: Rock Giants
level 22: tarstuff switch tokens of all kinds the 3.0 engine introduces, now that you are familiar with all 3 tarstuff kinds from earlier in the hold. Also introduces the soldier horn
The original GatEB had only 22 required levels, but I feel it doesn't hurt to include a few extra for a big epic finale sequence.
level 23: introduces build markers for citizens/builders, but no Engineers yet (cause this is from the 4.0 era before TSS was released)
level 24: introducing the commander who changes the build markers depending on what you do in the room (not you-know-who from TCB, because this story is different. It will be someone working from below the world, and not the Empire because this story is different than the official Budkin saga)
level 25: introducing cracked orbs, and a big 'Neather style boss fight against someone from the Pharaoh's tomb now that you've discovered their true secret
|