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Caravel Forum : Caravel Boards : Development : Baby Lemmings and Natural Targets (Should baby lemmings recognize alternate targets?)
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Should baby lemmings recognize alternate targets?
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averagemoe
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icon Baby Lemmings and Natural Targets (+1)  
So, baby lemmings. Both Mimic and Fegundo variety. Their behavior depends on what the player is doing. But I got to thinking, what if I modified them so that they can copy other things? Like, what if the Fegundo type turned to face the direction of the nearest decoy? Or the mimic kind copied what a Stalwart or time clone is doing? And they both would just do nothing if they can't see anything to copy. What are your poster-on-the-forum thoughts on the matter?

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07-29-2024 at 07:07 PM
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mauvebutterfly
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icon Re: Baby Lemmings and Natural Targets (+2)  
Rather than changing the functionality of an existing element, I'd prefer a new element be made.

Of course, if you are making your own hold you can do whatever you want with custom elements, but changing the colour and name of the baby lemmings might help to avoid confusion with why an element is behaving differently.

Either way, this will have no effect on how the element is already being used in holds where it exists, and it would be up to each individual architect as to whether they'd use the original version or the modified version. Personally I'd stick with the original since it keeps things consistent across holds.

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07-29-2024 at 08:23 PM
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averagemoe
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icon Re: Baby Lemmings and Natural Targets (0)  
Um... has anyone ever put baby lemmings in the same room as something that changes a monster's natural target?

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07-30-2024 at 02:04 AM
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Nuntar
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icon Re: Baby Lemmings and Natural Targets (+1)  
For the Entry Point project, we have in fact made tweaks to the scripts of some of the TSS custom elements, in essence creating our own versions, and we will post these in the TSS custom elements topic after EP is released so that everyone (who owns the TSS full version) can use them. We're aware of the potential issues with having multiple versions of these scripts running around, but still consider it to be worth doing -- for one thing, some of the changes we want to make are such obvious fixes that other authors would probably do them anyway, so multiple versions are inescapable :P

That said, I'm not sure that making baby lemmings respond to decoys/stalwarts/timeclones is a great idea. I can see the motivation -- lemmings aren't, strictly speaking, a "helper" element, but a monster that behaves like one, and most monsters are fooled by decoys etc. But decoys can't rotate, and stalwarts make their own decisions, so in effect you'd have a helper you can only sometimes control, depending on precise distance; that sounds like a recipe for extremely fiddly rooms.

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07-30-2024 at 01:30 PM
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