Raw and Unfinished
But there is something to look at (for example, in the level builder). This time I used the HalphMaker script from this
thread. I think I'll need it in the future.
Flower: revision
I decided to redo an script element from the TSS. The essence of the element has not changed. However, it seems to me that this has a puzzle potential.
For architects
It was stupid of me not to mention that I borrowed the script for turning the rat sprite from this
hold. I also allow you to use my elements in your holds.
Is there something new?
I would call Build200 just a field of experiments. There's a new soundtrack here. There are also new elements such as: flower, grappling hook and weak stepping stone.
But there is nothing new in the plot...
This is self-evident. At this stage, the plot has only distant concepts. But, for some reason, they remind me of journey to rooted hold.
Raw and Unfinished!
Most of the new levels do not have a pseudo-parallax drawn. It was only at this stage that I realized that drawing a new style for the DROD engine would be a useful solution.
Speaking of Styles
To fully obtain the magical vibe of this hold, I recommend that you install the
styles from Architects' Edition for 5.0 engine.
Thanks for Attention!
[Last edited by Somniator at 10-18-2024 06:50 PM]