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Caravel Forum : Other Boards : Electronic Games : Veggie Quest (Architects have been training for this)
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averagemoe
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There's a school of thought that dictates designing a puzzle is harder than solving it. So, when the puzzle is to design a puzzle, it should be that much more of a challenge. I don't actually know how much "that much more" is, but that's beside the point.

https://store.steampowered.com/app/2402170/Veggie_Quest_The_Puzzle_Game/

In this game, you must use the available resources to design a puzzle dungeon, which will then be solved by a perfect A.I. (Which is to say, it brute-forces the solution with a breadth-first search, cutting off branches that leave the board in an already-seen state.) The more moves it takes to solve your puzzle, the higher your score.

What I admire is the variety of interesting mechanics from the characters that the A.I. controls. I haven't even seen them all yet, and I'm already impressed.

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04-23-2024 at 01:44 AM
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