Karipto wrote:
Fun game! What is the intended solution for Slippery 1?
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×If it's to dis-assemble then re-assemble a new slippery crate, it's unnecessary. You can push the original slippery crate around the room and get it off track with a regular crate, as seems to be intended. But instead of dis-assembling the slippery crate, you can push the other crate to the top part of the room directly above it, push the slippery crate up, move the regular crate aside, push the slippery crate down, and then move the regular crate from up top back down to solve the level.
Ah darn, I never saw that solution. Definitely not the intent. Not a big deal, since that stage is the intro to the mechanic. I did want to ensure that every level required use of the machine, though, and this is the first unintended solution I've heard of in any stage that skips it. Maybe I'll update the level with a deep hole on the tile directly underneath the source tile. Thanks for the report.
My intended solution
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×had you making a new slippery crate at the target.
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