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A Test of Intelligence (+1)
Hi everyone,
I know that there already exists an official tutorial for DROD RPG, but I feel that it only covers the very basics and doesn't explain the actual mechanics very well. For instance, there is no room to demonstrate diagonal movement explicitly unlike the normal DROD tutorials, and there is nothing to demonstrate tokens, or trapdoors resetting upon room re-entry, or many other things.
Therefore, I decided a more comprehensive fan-made tutorial would help with that, so I have completed the first two levels right now, dedicated to teaching basic movement and floor and wall types on the first level,
and objects like keys or swords on the second level.
My plan is that the final level will demonstrate everything combat and monster related, so greckle gates, attack gems, bombs and briar, etc. will all be reserved for that level and are intentionally not taught as of yet, because I want feedback on the first two levels.
07/26/2023 Update:
I decided to introduce fighting monsters in the first level instead, as well as greckle gates. I also introduced the idea of different kinds of monsters in the second level.
However, I will reserve special monsters, like goblins and aumtliches, as well as monster related items like speed potions and briar until the final level still (we don't want to overwhelm absolute beginners with too much information).
07/26/2023 Update 2:
I fixed a tedious/repetitve room in the second level, as well as added a new room to demonstrate a mechanic I hadn't taught yet.
07/27/2023 Update:
I added the last level, explaining more complicated combat related things like how brairs grow, or how a mimic moves/works.
08/17/2023 Update:
I cut down the first level to only a couple of rooms, and re-did the rest of the hold from the ground up/scratch as it was clear that many thought the original presentation was not a good RPG tutorial.
10/28/2023 Update:
I fixed level 3 to help cement the idea of needing to turn with a sword better.
12/21/2023 Update:
I fixed level 4 to let players know if they made bad decisions ealier in the hold and can't progress intentionally because of that,
and also added levels 16 thru 24, which introduce all the accessories except for wall walking and VIP cards, which will be reserved for levels 25 and 26 respectively.
03/23/2024 Update:
I added levels 25 thru 31, so I finished all levels of the hold.
I will still revise them as appropriate, if someone finds something too easy, too hard, or not appropriate/presented well for a tutorial.
[Last edited by azb at 03-23-2024 10:14 AM : Added levels 25 thru 31]
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